fish-station/Content.Server/Alert/ServerAlertsSystem.cs

19 lines
459 B
C#

using Content.Shared.Alert;
using Robust.Server.GameObjects;
namespace Content.Server.Alert;
internal sealed class ServerAlertsSystem : AlertsSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertsComponent, PlayerAttachedEvent>(OnPlayerAttached);
}
private void OnPlayerAttached(EntityUid uid, AlertsComponent component, PlayerAttachedEvent args)
{
Dirty(component);
}
}