* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. # Conflicts: # Content.Client/Silicons/StationAi/StationAiOverlay.cs * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes |
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| .. | ||
| DungeonJob.cs | ||
| DungeonJob.DunGenExterior.cs | ||
| DungeonJob.DunGenFill.cs | ||
| DungeonJob.DunGenNoise.cs | ||
| DungeonJob.DunGenNoiseDistance.cs | ||
| DungeonJob.DunGenPrefab.cs | ||
| DungeonJob.DunGenReplaceTile.cs | ||
| DungeonJob.EntityTableDunGen.cs | ||
| DungeonJob.MobDunGen.cs | ||
| DungeonJob.OreDunGen.cs | ||
| DungeonJob.PostGen.cs | ||
| DungeonJob.PostGenAutoCabling.cs | ||
| DungeonJob.PostGenBiome.cs | ||
| DungeonJob.PostGenBiomeMarkerLayer.cs | ||
| DungeonJob.PostGenBoundaryWall.cs | ||
| DungeonJob.PostGenCornerClutter.cs | ||
| DungeonJob.PostGenCorridor.cs | ||
| DungeonJob.PostGenCorridorClutter.cs | ||
| DungeonJob.PostGenCorridorDecalSkirting.cs | ||
| DungeonJob.PostGenDungeonConnector.cs | ||
| DungeonJob.PostGenDungeonEntrance.cs | ||
| DungeonJob.PostGenEntranceFlank.cs | ||
| DungeonJob.PostGenExternalWindow.cs | ||
| DungeonJob.PostGenInternalWindow.cs | ||
| DungeonJob.PostGenJunction.cs | ||
| DungeonJob.PostGenMiddleConnection.cs | ||
| DungeonJob.PostGenRoomEntrance.cs | ||
| DungeonJob.PostGenSplineDungeonConnector.cs | ||
| DungeonJob.PostGenWallMount.cs | ||
| DungeonJob.PostGenWorm.cs | ||