fish-station/Resources/Maps/Shuttles
Fildrance d38042a0c0
3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
..
ShuttleEvent 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
arrivals.yml babyproof arrivals shuttle (#33284) 2024-11-23 16:14:13 +01:00
arrivals_relic.yml Custom arrivals shuttle for Relic (#35194) 2025-02-24 14:35:41 -07:00
briggle.yml Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
cargo.yml Reach/Cargo Update (Holopads & Atmos) (#33943) 2024-12-18 16:29:21 -07:00
cargo_core.yml Link Core cargo shuttle atmos devices (#34061) 2024-12-24 23:21:39 -07:00
cargo_elkridge.yml Elkridge Depot (The station formerly known as Cell) (#34085) 2025-01-03 12:32:46 -07:00
cargo_fland.yml Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
cargo_plasma.yml Plasma Station (#33991) 2025-01-16 00:02:14 -07:00
cargo_relic.yml small touchups 2025-03-23 17:53:04 -05:00
dart.yml Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
emergency.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_accordia.yml Add screens to oasis evac shuttle (#34995) 2025-02-09 00:44:53 -07:00
emergency_amber.yml Amber Station and Science Spawner Tweaks (#34187) 2025-01-03 02:31:58 -07:00
emergency_box.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_cluster.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_courser.yml update emergency_courser 2025-03-28 20:04:09 -07:00
emergency_crimson.yml Packed Update (Remove Christmas & New Evac) (#34168) 2025-01-01 16:50:35 -07:00
emergency_delta.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_elkridge.yml Elkridge Tweaks 2 (#34757) 2025-02-09 18:07:10 -07:00
emergency_lox.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_meta.yml update emergency_meta 2025-03-28 20:10:37 -07:00
emergency_omega.yml Update omega evac (#32748) 2024-10-12 13:03:55 -06:00
emergency_plasma.yml Plasma evac shuttle timer fix (#34847) 2025-02-04 15:56:57 -07:00
emergency_raven.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_relic.yml working, authentic emergency shuttle (no gamekit) 2025-03-22 12:16:57 -05:00
emergency_rod.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
emergency_wode.yml Fixed AI Actions (#31823) 2024-09-05 22:49:20 +10:00
escape_pod_small.yml escape pod tiny fan (#31601) 2024-08-28 13:51:22 -06:00
infiltrator.yml infiltrator update (#33759) 2024-12-07 01:36:03 -07:00
mining.yml Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
pirate.yml Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
shittle.yml Resave event shuttles (#24528) 2024-01-25 17:53:37 +11:00
trading_outpost.yml Add firelocks and locked external airlocks to ATS (#35516) 2025-03-06 11:58:44 -07:00
wizard.yml Fixed Wizard Thrust (#35948) 2025-03-20 12:54:59 +01:00