fish-station/Content.Server/_Sunrise/NPCSleep/NPCSleepSystem.cs
2024-09-16 13:13:35 +03:00

107 lines
3.3 KiB
C#

using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems;
using Content.Shared._Sunrise.SunriseCCVars;
using Content.Shared.CCVar;
using Content.Shared.Mobs.Systems;
using Content.Shared.NPC;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server._Sunrise.NPCSleep;
public sealed partial class NPCSleepSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly NPCSystem _npcSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public bool Enabled { get; set; } = true;
public bool DisableWithoutPlayers { get; set; } = true;
public float DisableDistance { get; set; } = 15f;
public TimeSpan NextTick = TimeSpan.Zero;
public TimeSpan RefreshCooldown = TimeSpan.FromSeconds(5);
public override void Initialize()
{
base.Initialize();
Subs.CVar(_configurationManager, CCVars.NPCEnabled, value => Enabled = value, true);
Subs.CVar(_configurationManager, SunriseCCVars.NPCDisableWithoutPlayers, obj => DisableWithoutPlayers = obj, true);
Subs.CVar(_configurationManager, SunriseCCVars.NPCDisableDistance, obj => DisableDistance = obj, true);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!Enabled || !DisableWithoutPlayers)
return;
if (NextTick > _timing.CurTime)
return;
NextTick += RefreshCooldown;
var query = EntityQueryEnumerator<HTNComponent>();
while(query.MoveNext(out var uid, out var htn))
{
if (!_mobStateSystem.IsAlive(uid))
continue;
if (HasComp<ActorComponent>(uid))
continue;
if (AllowNpc(uid))
{
if (!HasComp<ActiveNPCComponent>(uid))
{
_npcSystem.WakeNPC(uid, htn);
}
}
else
{
if (HasComp<ActiveNPCComponent>(uid))
{
_npcSystem.SleepNPC(uid, htn);
}
}
}
}
private bool AllowNpc(EntityUid uid)
{
var xform = Transform(uid);
var npcCoords = xform.Coordinates.ToMap(EntityManager, _transform);
var npcMapId = xform.MapID;
foreach (var playerSession in _playerManager.SessionsDict)
{
if (playerSession.Value.AttachedEntity == null)
continue;
var xformPlayer = Transform(playerSession.Value.AttachedEntity.Value);
var playerMapId = xformPlayer.MapID;
if (npcMapId != playerMapId)
continue;
var playerCoords = xformPlayer.Coordinates.ToMap(EntityManager, _transform);
var distance = (npcCoords.Position - playerCoords.Position).Length();
if (distance < DisableDistance)
return true;
}
return false;
}
}