This fixes one case of GridCoordinates being used unnecessarily, in GameScreenBase. It replaces other cases with explicit calls to TryFindGridAt and GetDefaultGrid. |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
This fixes one case of GridCoordinates being used unnecessarily, in GameScreenBase. It replaces other cases with explicit calls to TryFindGridAt and GetDefaultGrid. |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||