# Conflicts: # Content.Server/Access/Systems/AgentIDCardSystem.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/Medical/SuitSensors/SuitSensorSystem.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl # Resources/Locale/en-US/_strings/ghost/observer-role.ftl # Resources/Locale/en-US/_strings/robotics/borg_modules.ftl # Resources/Prototypes/Entities/Clothing/Ears/specific.yml # Resources/Prototypes/Entities/Clothing/Eyes/specific.yml # Resources/Prototypes/Entities/Clothing/Hands/specific.yml # Resources/Prototypes/Entities/Clothing/Head/specific.yml # Resources/Prototypes/Entities/Clothing/Neck/specific.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml # Resources/Prototypes/Entities/Clothing/Shoes/specific.yml # Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml |
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| .. | ||
| ControlExtensions | ||
| Controls | ||
| Fragments | ||
| RichText | ||
| Screens | ||
| Systems | ||
| XamlExtensions | ||
| BoundKeyHelpers.cs | ||
| BuiPredictionState.cs | ||
| BuiPreTickUpdateSystem.cs | ||
| ButtonHelpers.cs | ||
| IEntityControl.cs | ||
| InputCoalescer.cs | ||
| StatsWindow.xaml | ||
| StatsWindow.xaml.cs | ||
| StatValuesEui.cs | ||