fish-station/Content.Shared/Chemistry/Reagent/ReagentQuantity.cs
Vigers Ray 3cf56cd5b3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
#	Resources/Locale/en-US/_strings/ghost/observer-role.ftl
#	Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
#	Resources/Prototypes/Entities/Clothing/Ears/specific.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Hands/specific.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/Neck/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00

84 lines
2.1 KiB
C#

using Content.Shared.FixedPoint;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Reagent;
/// <summary>
/// Simple struct for storing a <see cref="ReagentId"/> & quantity tuple.
/// </summary>
[Serializable, NetSerializable]
[DataDefinition]
public partial struct ReagentQuantity : IEquatable<ReagentQuantity>
{
[DataField("Quantity", required:true)]
public FixedPoint2 Quantity { get; private set; }
[IncludeDataField]
[ViewVariables]
public ReagentId Reagent { get; private set; }
public ReagentQuantity(string reagentId, FixedPoint2 quantity, List<ReagentData>? data = null)
: this(new ReagentId(reagentId, data), quantity)
{
}
public ReagentQuantity(ReagentId reagent, FixedPoint2 quantity)
{
Reagent = reagent;
Quantity = quantity;
}
public ReagentQuantity() : this(default, default)
{
}
public override string ToString()
{
return Reagent.ToString(Quantity);
}
public void Deconstruct(out string prototype, out FixedPoint2 quantity, out List<ReagentData>? data)
{
prototype = Reagent.Prototype;
quantity = Quantity;
data = Reagent.Data;
}
public void Deconstruct(out ReagentId id, out FixedPoint2 quantity)
{
id = Reagent;
quantity = Quantity;
}
//Starlight-start
public void SetQuantity(FixedPoint2 quantity)
{
Quantity = quantity;
}
//Starlight-end
public bool Equals(ReagentQuantity other)
{
return Quantity == other.Quantity && Reagent.Equals(other.Reagent);
}
public override bool Equals(object? obj)
{
return obj is ReagentQuantity other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Reagent.GetHashCode(), Quantity);
}
public static bool operator ==(ReagentQuantity left, ReagentQuantity right)
{
return left.Equals(right);
}
public static bool operator !=(ReagentQuantity left, ReagentQuantity right)
{
return !(left == right);
}
}