fish-station/Content.Shared/Trigger/Systems
āda 024301e698
RandomChance trigger condition (#39543)
* branch names don't matter anyway

* commits are a window to the soul

* requested change

* also requested

* ship it

* remove key

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-13 01:04:29 +02:00
..
AddComponentsOnTriggerSystem.cs
DamageOnTriggerSystem.cs
DnaScrambleOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
EmitSoundOnTriggerSystem.cs
EmpOnTriggerSystem.cs
ExplodeOnTriggerSystem.cs
FlashOnTriggerSystem.cs
GibOnTriggerSystem.cs
LockOnTriggerSystem.cs Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
RepulseAttractOnTriggerSystem.cs
ScramOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
SharedReleaseGasOnTriggerSystem.cs
ShockOnTriggerSystem.cs
TriggerOnActivateImplantSystem.cs
TriggerOnEmptyGunshotSystem.cs
TriggerOnMobstateChangeSystem.cs
TriggerOnRoundEndSystem.cs Trigger on round end (#39545) 2025-08-11 09:44:36 +02:00
TriggerOnSlipSystem.cs
TriggerOnStuckSystem.cs
TriggerOnVerbSystem.cs
TriggerSystem.Collide.cs
TriggerSystem.Condition.cs RandomChance trigger condition (#39543) 2025-08-13 01:04:29 +02:00
TriggerSystem.cs
TriggerSystem.Interaction.cs ExtinguishOnTrigger and TriggerOnInteractHand (#39537) 2025-08-11 21:21:11 +02:00
TriggerSystem.Proximity.cs
TriggerSystem.Signal.cs
TriggerSystem.Spawn.cs
TriggerSystem.Timer.cs
TriggerSystem.Voice.cs Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
TwoStageTriggerSystem.cs
UncuffOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00