fish-station/Content.Server/GameObjects/Components/Items/Storage
metalgearsloth 3e64fd56a1
Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
..
CursedEntityStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
EntityStorageComponent.cs Physics (#3452) 2021-03-01 03:11:29 +11:00
IStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ItemComponent.cs Physics (#3452) 2021-03-01 03:11:29 +11:00
SecretStashComponent.cs Fix name serialization for secret stashes (#3301) 2021-02-19 19:29:24 +01:00
SecureEntityStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ServerStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StorableComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
StorageCounterComponent.cs Fleshes out smoking content (#3295) 2021-02-22 15:08:17 +11:00
StorageFillComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00