fish-station/Content.Client/Standing/LayingDownSystem.cs
haiwwkes 40568a243c
lay down + scope (#476)
* remove old system

* new scope, new laying
2024-10-11 11:52:39 +03:00

74 lines
2.8 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Buckle;
using Content.Shared.Rotation;
using Content.Shared.Standing;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Timing;
namespace Content.Client.Standing;
public sealed class LayingDownSystem : SharedLayingDownSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LayingDownComponent, MoveEvent>(OnMovementInput);
SubscribeNetworkEvent<CheckAutoGetUpEvent>(OnCheckAutoGetUp);
}
private void OnMovementInput(EntityUid uid, LayingDownComponent component, MoveEvent args)
{
if (!_timing.IsFirstTimePredicted
|| !_standing.IsDown(uid)
|| _buckle.IsBuckled(uid)
|| !_actionBlocker.CanMove(uid)
|| _animation.HasRunningAnimation(uid, "rotate")
|| !TryComp<TransformComponent>(uid, out var transform)
|| !TryComp<SpriteComponent>(uid, out var sprite)
|| !TryComp<RotationVisualsComponent>(uid, out var rotationVisuals))
return;
var rotation = transform.LocalRotation + (_eyeManager.CurrentEye.Rotation - (transform.LocalRotation - transform.WorldRotation));
if (rotation.GetDir() is Direction.SouthEast or Direction.East or Direction.NorthEast or Direction.North)
{
rotationVisuals.HorizontalRotation = Angle.FromDegrees(270);
sprite.Rotation = Angle.FromDegrees(270);
return;
}
rotationVisuals.HorizontalRotation = Angle.FromDegrees(90);
sprite.Rotation = Angle.FromDegrees(90);
}
private void OnCheckAutoGetUp(CheckAutoGetUpEvent ev, EntitySessionEventArgs args)
{
if (!_timing.IsFirstTimePredicted)
return;
var uid = GetEntity(ev.User);
if (!TryComp<TransformComponent>(uid, out var transform) || !TryComp<RotationVisualsComponent>(uid, out var rotationVisuals))
return;
var rotation = transform.LocalRotation + (_eyeManager.CurrentEye.Rotation - (transform.LocalRotation - transform.WorldRotation));
if (rotation.GetDir() is Direction.SouthEast or Direction.East or Direction.NorthEast or Direction.North)
{
rotationVisuals.HorizontalRotation = Angle.FromDegrees(270);
return;
}
rotationVisuals.HorizontalRotation = Angle.FromDegrees(90);
}
}