fish-station/Content.Server/GameObjects/Components
Pieter-Jan Briers 411c23c46e
Item status!
2020-01-09 00:28:04 +01:00
..
Access Make ID console fancier. 2019-10-21 22:54:16 +02:00
Cargo Adds base.Initialize() calls to components that were missing them. 2019-12-19 11:35:17 -08:00
Chemistry Fix bug with chemical reactions which cause other reactions (#475) 2019-12-04 13:51:05 +01:00
Construction Fix various bugs with construction (#446) 2019-11-21 23:46:37 +01:00
Damage object break sounds (#477) 2019-11-28 14:37:03 +01:00
Doors Fix crash on restart when a Airlock is opening/closing (#481) 2019-11-29 16:53:26 +01:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore. 2019-12-29 18:12:56 -08:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Item status! 2020-01-09 00:28:04 +01:00
Items Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock. 2020-01-03 17:49:17 -08:00
Markers Use automatic component registration. 2019-07-31 15:07:54 +02:00
Medical Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mining Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Movement Prevents the MoverSystem from overwriting the MoverComponent on an entity. 2020-01-08 15:17:00 -08:00
Nutrition Update submodule. 2019-12-22 21:43:34 +01:00
Power Map & Grid Entities (#493) 2019-12-22 13:23:38 +01:00
Projectiles Wires are now broken in explosions, and drop cables. 2019-12-15 19:58:24 -08:00
Research Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Item status! 2020-01-09 00:28:04 +01:00
Temperature Use automatic component registration. 2019-07-31 15:07:54 +02:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapon Item status! 2020-01-09 00:28:04 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs Added hair, facial hair, magic mirror (#452) 2019-11-23 21:55:46 +01:00
PlaceableSurfaceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00