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Access
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Make ID console fancier.
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2019-10-21 22:54:16 +02:00 |
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Cargo
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Adds base.Initialize() calls to components that were missing them.
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2019-12-19 11:35:17 -08:00 |
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Chemistry
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Fix bug with chemical reactions which cause other reactions (#475)
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2019-12-04 13:51:05 +01:00 |
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Construction
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Fix various bugs with construction (#446)
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2019-11-21 23:46:37 +01:00 |
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Damage
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object break sounds (#477)
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2019-11-28 14:37:03 +01:00 |
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Doors
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Fix crash on restart when a Airlock is opening/closing (#481)
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2019-11-29 16:53:26 +01:00 |
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Explosion
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Fixed a bunch of unused variables warnings (#492)
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2019-12-15 14:12:23 +01:00 |
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GUI
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Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore.
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2019-12-29 18:12:56 -08:00 |
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Healing
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Instruments
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Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
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2019-11-25 00:11:47 +01:00 |
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Interactable
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Item status!
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2020-01-09 00:28:04 +01:00 |
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Items
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Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock.
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2020-01-03 17:49:17 -08:00 |
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Markers
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Medical
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Mining
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Mobs
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Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
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2019-11-25 00:11:47 +01:00 |
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Movement
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Prevents the MoverSystem from overwriting the MoverComponent on an entity.
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2020-01-08 15:17:00 -08:00 |
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Nutrition
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Update submodule.
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2019-12-22 21:43:34 +01:00 |
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Power
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Map & Grid Entities (#493)
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2019-12-22 13:23:38 +01:00 |
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Projectiles
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Wires are now broken in explosions, and drop cables.
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2019-12-15 19:58:24 -08:00 |
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Research
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Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
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2019-11-25 00:11:47 +01:00 |
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Sound
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Stack
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Item status!
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2020-01-09 00:28:04 +01:00 |
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Temperature
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Trigger/TimerTrigger
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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VendingMachines
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Weapon
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Item status!
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2020-01-09 00:28:04 +01:00 |
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CatwalkComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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ComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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MagicMirrorComponent.cs
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Added hair, facial hair, magic mirror (#452)
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2019-11-23 21:55:46 +01:00 |
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PlaceableSurfaceComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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RotatableComponent.cs
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Basic rotatable component (#416)
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2019-11-06 17:22:26 +01:00 |
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WiresComponent.cs
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Wire colors are now unique (#407)
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2019-10-21 23:54:29 +02:00 |
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Wrenchable.cs
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Basic wrenchable component (#418)
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2019-11-06 17:22:55 +01:00 |