fish-station/Content.Server/GameObjects
moneyl 415ac8fa46 Replace non-existent prototype in ToolLockerFillComponent (#341)
Previously this component would sometimes try to use a non-existent prototype, `HelmetEngineering`. This would result in a server crash upon loading any map that uses the `Tool Locker (Filled)` component. This replaces that non existent prototype with `HatHardhatRed`, which does exist, and is something you might expect to find in a tool locker.
2019-09-17 17:56:37 -07:00
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Components Replace non-existent prototype in ToolLockerFillComponent (#341) 2019-09-17 17:56:37 -07:00
EntitySystems Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
ContainerSlot.cs Fix ContainerSlot not serializing correctly when empty. 2019-07-08 13:35:05 +02:00