fish-station/Content.Server/Atmos
ike709 17e1b7827e
Adds UIs for volume and pressure pumps (#5155)
* Adds UIs for volume and pressure pumps

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs

Co-authored-by: ike709 <ike709@github.com>
2021-11-04 17:41:56 -07:00
..
Commands Varied and semi-sprited atmos markers (#4944) 2021-10-19 21:07:47 +02:00
Components Refactors TemperatureComponent and AtmosExposed to ECS (#4927) 2021-10-29 10:18:43 +02:00
EntitySystems Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Piping Adds UIs for volume and pressure pumps (#5155) 2021-11-04 17:41:56 -07:00
Reactions Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Remove atmos archiving. 2021-07-26 11:06:44 +02:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Document a few atmos classes. 2021-08-03 14:29:56 +02:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00