* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback. |
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|---|---|---|
| .. | ||
| CameraRecoilComponent.cs | ||
| ClientOverlayEffectsComponent.cs | ||
| ClientStatusEffectsComponent.cs | ||
| CombatModeComponent.cs | ||
| ICharacterUI.cs | ||
| MeleeLungeComponent.cs | ||
| SpeciesVisualizer2D.cs | ||