fish-station/Content.Client/GameObjects/Components/Mobs
metalgearsloth 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00
..
CameraRecoilComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
ClientOverlayEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
ClientStatusEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
CombatModeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00