fish-station/Content.Shared/GameObjects
metalgearsloth 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00
..
Components Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
EntitySystemMessages Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
EntitySystems Improves examine code 2019-07-19 10:45:55 +02:00
Verbs Add global verbs (#400) 2019-10-30 16:31:35 +01:00
ContentNetIDs.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
PhysicalConstants.cs Urist's damage and health thing. (#10) 2017-10-07 15:15:29 +02:00