fish-station/Content.Server/GameTicking/Rules
2024-06-03 20:04:19 -04:00
..
Components LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
AntagLoadProfileRuleSystem.cs move nukie profile loading into its own rule (#28208) 2024-05-25 16:15:56 -04:00
DeathMatchRuleSystem.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Change return to continue in gamerulesystem (#27656) 2024-05-04 13:03:56 +10:00
GameRuleSystem.Utility.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
GenericAntagRuleSystem.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
InactivityTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
KillCalloutRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
LoadMapRuleSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
MaxTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
NukeopsRuleSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
RespawnRuleSystem.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RevolutionaryRuleSystem.cs Revolutionaries can now cuff command instead of killing/exiling them (#27627) 2024-05-08 23:48:32 -07:00
RoundstartStationVariationRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
SecretRuleSystem.cs Fix gamerule display issues (#28178) 2024-05-25 16:18:05 -04:00
SubGamemodesSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
ThiefRuleSystem.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
TraitorRuleSystem.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
ZombieRuleSystem.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-09 17:45:23 -04:00