fish-station/Content.Shared/Roles
2024-06-04 09:52:26 +03:00
..
Jobs fix antag selection being evil (#28197) 2024-05-26 01:14:29 -04:00
AntagonistRoleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
AntagPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DepartmentPrototype.cs Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-06-04 09:41:27 +03:00
JobPrototype.cs Фиксы апстрима 2024-06-04 09:52:26 +03:00
JobRequirements.cs Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
JobSpecial.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs Save round information into replay_final.yml (#23013) 2024-02-17 21:30:54 +01:00
MindIsAntagonistEvent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
MindRoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs fix antag bugs (#27319) 2024-04-25 17:25:57 -07:00
StartingGearEquippedEvent.cs Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-03 11:24:21 +10:00
StartingGearPrototype.cs Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605) 2024-06-03 19:52:15 -04:00