* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test |
||
|---|---|---|
| .. | ||
| Commands | ||
| Components | ||
| EntitySystems | ||
| LoadBalancer | ||
| Operators | ||
| Pathfinding | ||
| Steering | ||
| Utility | ||
| Utils | ||
| WorldState | ||
| SleepAiMessage.cs | ||