..
Abilities
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Access
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
ActionBlocker
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Actions
Cleanup warnings: CS0067, CS8509, CS8073 ( #39770 )
2025-09-23 15:11:29 +12:00
Administration
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
AlertLevel
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Anomaly
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Arcade
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Fix masks with flash, eye, and damage protection working while being pulled down ( #40331 )
2025-10-09 14:07:58 +00:00
Atmos
Predict LungSystem ( #40729 )
2025-10-09 10:26:21 +00:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Beam
Bed
PRevent the forever sleep. ( #40366 )
2025-10-09 13:32:43 +00:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Blocking
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Body
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Botany
Bql
Buckle
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Cargo
Add bank toolshed commands ( #40614 )
2025-10-15 15:10:25 +00:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
CCVar
Revert "Add heat distortion shader for hot gases" ( #40352 )
2025-09-14 20:48:24 +02:00
Changeling
Changeling cleanup and bugfix ( #39843 )
2025-08-24 15:50:19 +02:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Charges
fix: spellbooks can have charges ≠ 3 ( #38769 )
2025-08-20 15:47:31 -07:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-09-07 17:34:00 -07:00
Chat
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Chemistry
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Climbing
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Clock
Cloning
Changeling devour and transform ( #34002 )
2025-08-06 21:55:49 +02:00
Clothing
Fix visual bug with masks appearing to be pulled down after re-equipping ( #40332 )
2025-10-11 22:21:04 +00:00
Clumsy
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Cluwne
Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. ( #40466 )
2025-10-10 20:17:24 +00:00
CombatMode
make PacifiedComponent session specific ( #38137 )
2025-06-07 14:37:13 -07:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Computer
Configurable
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Construction
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-09-10 15:30:53 +02:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-09-23 14:52:51 +12:00
Crayon
Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. ( #40575 )
2025-10-10 19:45:48 +00:00
CrewManifest
CriminalRecords
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
Cuffs
[Hotfix] Remove pull-escape trick ( #40368 )
2025-09-15 13:31:22 +02:00
Damage
Predict damage examine ( #40168 )
2025-10-10 23:23:26 +00:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Delivery
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
Destructible
Predict DestructibleSystem, Part 1: IThresholdTrigger ( #40876 )
2025-10-13 15:41:34 +00:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Fix NetEntity DataField in AnalysisConsoleComponent ( #39984 )
2025-10-11 00:22:31 +00:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-09-24 17:02:46 -05:00
Devour
Predict DevourSystem. ( #38970 )
2025-07-16 02:21:18 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
DisplacementMap
Handle inventory template updating V2 ( #39246 )
2025-07-27 23:05:58 +02:00
Disposal
Miscellaneous Body Decoupling ( #38958 )
2025-08-06 15:01:20 -04:00
DoAfter
Do after checks for being inside container ( #39880 )
2025-09-10 12:22:24 -07:00
Doors
Fix emag sparking animation on doors ( #40350 )
2025-10-14 23:13:40 +00:00
DragDrop
Dragon
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
Effects
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed ( #38664 )
2025-07-03 22:08:45 -07:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityConditions
Predict DestructibleSystem, Part 1: IThresholdTrigger ( #40876 )
2025-10-13 15:41:34 +00:00
EntityEffects
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
EntityTable
Multiantag Gamemode ( #37783 )
2025-08-15 16:06:51 +02:00
Entry
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Eui
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Exchanger
Execution
Explosion
Clean up some parts of ExplosionSystem ( #40485 )
2025-09-28 16:23:40 +00:00
Eye
Fix masks with flash, eye, and damage protection working while being pulled down ( #40331 )
2025-10-09 14:07:58 +00:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FingerprintReader
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Fluids
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Foldable
Fix: Don't deploy foldables when clicking on items inside containers ( #38709 )
2025-07-03 14:10:20 +02:00
Follower
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Forensics
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
Friction
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Friends
GameTicking
Multiantag Gamemode ( #37783 )
2025-08-15 16:06:51 +02:00
GameWindow
Gateway
Ghost
Move BrainSystem and necessary components to Shared ( #40499 )
2025-10-07 13:10:21 +00:00
GhostKick
Gibbing
fix: Use PredictedQueueDel for gib spell ( #38729 )
2025-07-04 14:48:16 +02:00
Glue
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
Gravity
Fix throwing objects causing pushback on the player who threw them in a not weightless environment ( #40335 )
2025-09-13 21:51:13 +02:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
HealthExaminable
Improved Health examination text ( #38126 )
2025-06-09 00:31:49 -07:00
Holiday
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Humanoid
Cleanup warnings: CS0414, CS8524 ( #40776 )
2025-10-08 12:43:59 +00:00
IconSmoothing
IdentityManagement
fix: make IdentityComp.IdentityEntitySlot optional ( #39357 )
2025-10-21 15:33:59 +00:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Cleanup subdermal implant code ( #39755 )
2025-08-20 13:52:03 +02:00
Info
Input
Adds smart equip to pocket 1, pocket 2, and suit storage slots ( #37975 )
2025-10-04 01:33:59 +00:00
Instruments
sanitize MIDI parser ( #38806 )
2025-07-07 14:23:45 +02:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-08-08 21:56:01 +03:00
Interaction
Adds smart equip to pocket 1, pocket 2, and suit storage slots ( #37975 )
2025-10-04 01:33:59 +00:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Item
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Labels
Fix label markup escapeing ( #40600 )
2025-09-28 18:33:11 +00:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
Batchable lathe jobs, editable lathe job order ( #38624 )
2025-08-24 17:02:47 +02:00
Light
Don't add ImplicitRoof to grids with roof component ( #38551 )
2025-10-14 23:05:29 +00:00
Lightning
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Lock
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
Lube
MachineLinking
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Fix wizard's recharge spell not adding charges to wands that use LimitedChargesComponent ( #40347 )
2025-09-14 21:26:42 +02:00
MagicMirror
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
MapText
MassMedia
Materials
Fix industrial reagent grinder bug, second attempt ( #39690 )
2025-08-16 21:54:15 +02:00
Maths
Mech
fix: Block EntityStorage from inserting into mechs ( #37942 )
2025-08-26 12:29:12 +02:00
Medical
VomitSystem, Predict! ( #39921 )
2025-10-04 11:57:24 +00:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Rejig LogStringHandler ( #30706 )
2025-09-05 14:22:49 +02:00
Mindshield
Cleanup subdermal implant code ( #39755 )
2025-08-20 13:52:03 +02:00
Mining
Mobs
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Module
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Mousetrap
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Movement
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
NameIdentifier
make name identifier prefix LocId ( #39035 )
2025-07-18 21:59:49 +03:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Ninja Bomb Blacklisting ( #40726 )
2025-10-10 21:16:50 +00:00
NodeContainer
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
NPC
Forbid string literals for NpcFactionSystem methods ( #38140 )
2025-06-08 00:39:18 +02:00
Nuke
Add microwave-nukedisk interaction ( #36114 )
2025-05-21 11:06:58 -07:00
NukeOps
Nutrition
goats eat kudzu again ( #40220 )
2025-10-21 09:46:09 +00:00
Objectives
Rejig LogStringHandler ( #30706 )
2025-09-05 14:22:49 +02:00
Overlays
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Paper
Revert "Added Kill Tome (Death Note). ( #39011 )"
2025-08-03 22:03:43 +02:00
Parallax
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
ParcelWrap
Make parcelwrap able to wrap humanoids ( #40911 )
2025-10-15 20:19:34 +00:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-08-27 00:26:13 +02:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Physics
fix NetEntity datafield in JointVisualsComponent ( #39987 )
2025-10-10 23:59:56 +00:00
Pinpointer
Predict Nav Beacon Examine ( #39408 )
2025-08-05 23:20:43 +02:00
Placeable
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Players
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph
Fix nuke disk getting lost when polymorphed holder is deleted ( #36058 )
2025-08-20 00:02:41 -07:00
Popups
PopupOnTrigger ( #39913 )
2025-09-10 20:01:03 +03:00
Power
Fix Ninja EMP themselves. ( #40968 )
2025-10-18 23:56:32 +00:00
PowerCell
Fix Ninja EMP themselves. ( #40968 )
2025-10-18 23:56:32 +00:00
Prayer
Preferences
Fix species default skin tones ( #40707 )
2025-10-05 20:53:58 +00:00
Procedural
Revert biome rework ( #38724 )
2025-07-03 20:48:04 +02:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-01 00:10:54 +10:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan ( #40419 )
2025-09-17 15:03:51 +02:00
Puppet
Radiation
Geiger counters can now be heard by everyone nearby ( #30463 )
2025-04-17 21:24:47 +10:00
Radio
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Random
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
RatKing
Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. ( #40530 )
2025-09-25 03:50:24 +02:00
RCD
Fix RCD errors ( #40278 )
2025-09-20 12:05:57 -07:00
ReagentSpeed
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Remotes
Feature/door remote radial ( #36378 )
2025-10-21 12:16:38 +00:00
Repairable
Predict RepairableSystem ( #38886 )
2025-07-10 04:39:34 +02:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Resist
Respawn
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Robotics
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
make nobody supervisor a locale key and cleanup JobPrototype ( #39102 )
2025-10-11 00:36:58 +00:00
Rootable
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Sandbox
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
Security
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
SelectableComponentAdder
Syndicate locks are now selectable ( #39532 )
2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture
Fix sericulture zombies ( #40279 )
2025-10-14 23:08:00 +00:00
Shuttles
Fix emergency evac shuttle console early launch mispredict ( #39751 )
2025-09-10 15:56:18 +02:00
Silicons
Fix AI radial on objects without access ( #38444 )
2025-10-13 20:42:21 +00:00
Singularity
Predict EmitterSystem ExamineEvent and GetVerbsEvent ( #39318 )
2025-08-01 19:40:15 +02:00
Slippery
Crawling Fixes 1: Dragons and Borgs can't do the worm. ( #39084 )
2025-08-10 10:49:29 -07:00
SmartFridge
feat: add verb for smartfridge item insertion ( #39807 )
2025-08-22 22:33:04 +02:00
SMES
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Sound
Throwing triggers ( #39650 )
2025-08-14 22:33:37 -07:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
fix: reform dionas via SpawnNextToOrDrop ( #39505 )
2025-08-11 13:00:12 +02:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
Spillable
SprayPainter
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
fix repeated scale visuals removal/ensuring ( #39432 )
2025-08-06 20:54:50 +02:00
SSDIndicator
fix: dirty SSD indicator comp on mapinit ( #38891 )
2025-07-22 17:40:15 +02:00
Stacks
Reorganize tile StackPrototypes and add inheritance ( #39491 )
2025-10-11 23:21:07 +00:00
Standing
[Cleanup] Remove FellDownEvent ( #39762 )
2025-08-27 22:43:55 +02:00
Station
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
StationRecords
Predict identity ( #40185 )
2025-09-24 01:32:20 +02:00
StatusEffect
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
StatusEffectNew
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
StepTrigger
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Sticky
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Storage
Very small Shared Storage Optimization ( #39092 )
2025-10-11 00:21:05 +00:00
Store
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
StoreDiscount /Components
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Strip
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Stunnable
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
SubFloor
feat: allow admins to interact under subfloors ( #38813 )
2025-07-10 13:14:37 +02:00
SurveillanceCamera
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Cleanup: Remove `TelephoneComponent.RequiresPower` ( #38823 )
2025-07-07 17:55:09 +02:00
Teleportation
Fix dev crash when alt+clicking portals ( #37540 )
2025-09-23 19:04:53 -05:00
Temperature
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
TextScreen
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Throwing
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Tiles
Fix a logic error in Protectedgridsystem ( #39271 )
2025-07-29 14:01:40 +02:00
Timing
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Tips
Fix tippy speech time ( #36616 )
2025-04-16 08:23:40 -04:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-08-05 18:34:41 -07:00
Tools
tool lock
2025-08-26 20:04:10 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
Trigger
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-08-08 21:56:01 +03:00
Udder
UserInterface
Shuttle UI now properly goes into pilot mode only when using the UI ( #40491 )
2025-09-21 23:40:13 -07:00
Vapor
VendingMachines
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Verbs
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
VoiceMask
Voting
Wagging
Wall
Warps
Predict warp point location examines. ( #39402 )
2025-08-05 20:26:41 +02:00
Weapons
Mosin be tested, Verin be breaded. ( #40957 )
2025-10-21 15:40:41 +00:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-06-09 02:09:42 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Wieldable
Don't show item dropping popup when wielding. ( #40032 )
2025-09-03 13:09:40 +02:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-08-05 17:13:04 +02:00
Xenoarchaeology
Fix NetEntity DataField in AnalysisConsoleComponent ( #39984 )
2025-10-11 00:22:31 +00:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-04-28 18:10:35 -04:00
Zombies
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
Content.Shared.csproj
Treat duplicate dependency warnings as errors ( #38480 )
2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs