fish-station/Content.Server/GameTicking/Rules/Components
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
..
ActiveGameRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
EndedGameRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
GameRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
GenericAntagRuleComponent.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs use weighted random for ninja threats (#20469) 2023-09-24 23:16:09 -04:00
NukeOperativeSpawnerComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
NukeopsRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
NukeOpsShuttleComponent.cs Give nukies the ability to declare war for a TC boost (#19291) 2023-08-29 23:56:20 -08:00
PiratesRuleComponent.cs Refactor minds to be entities with components, make roles components (#19591) 2023-08-28 16:53:24 -07:00
RespawnDeadRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RespawnTrackerComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RevolutionaryRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
ThiefRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
TraitorRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
ZombieRuleComponent.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00