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ActiveGameRuleComponent.cs
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Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
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2023-09-28 10:48:59 -04:00 |
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DeathMatchRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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EndedGameRuleComponent.cs
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Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
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2023-09-28 10:48:59 -04:00 |
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GameRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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GenericAntagRuleComponent.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-21 07:33:18 -07:00 |
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InactivityRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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KillCalloutRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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MaxTimeRestartRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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NinjaRuleComponent.cs
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use weighted random for ninja threats (#20469)
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2023-09-24 23:16:09 -04:00 |
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NukeOperativeSpawnerComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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NukeopsRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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NukeOpsShuttleComponent.cs
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Give nukies the ability to declare war for a TC boost (#19291)
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2023-08-29 23:56:20 -08:00 |
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PiratesRuleComponent.cs
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Refactor minds to be entities with components, make roles components (#19591)
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2023-08-28 16:53:24 -07:00 |
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RespawnDeadRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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RespawnTrackerComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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RevolutionaryRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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RoundstartStationVariationRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-01-30 21:52:35 -08:00 |
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SandboxRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SecretRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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StationVariationPassRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-01-30 21:52:35 -08:00 |
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ThiefRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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TraitorRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |
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ZombieRuleComponent.cs
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Refactor antag rule code (#23445)
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2024-02-29 17:25:10 +11:00 |