79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared._Sunrise.Animations;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Gravity;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using Robust.Server.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server._Sunrise.Animations;
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public sealed class EmoteAnimationSystem : EntitySystem
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{
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[Dependency] private readonly SharedStandingStateSystem _sharedStanding = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly StaminaSystem _staminaSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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public static string JumpStatusEffectKey = "Jump";
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public override void Initialize()
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{
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SubscribeLocalEvent<EmoteAnimationComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<EmoteAnimationComponent, EmoteEvent>(OnEmote);
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}
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private void OnGetState(EntityUid uid, EmoteAnimationComponent component, ref ComponentGetState args)
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{
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args.State = new EmoteAnimationComponent.EmoteAnimationComponentState(component.AnimationId);
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}
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private void OnEmote(EntityUid uid, EmoteAnimationComponent component, ref EmoteEvent args)
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{
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if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Verb))
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return;
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PlayEmoteAnimation(uid, component, args.Emote.ID);
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}
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public void PlayEmoteAnimation(EntityUid uid, EmoteAnimationComponent component, string emoteId)
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{
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if (emoteId == "EmoteLay")
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{
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if (_gravity.IsWeightless(uid))
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return;
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if (_sharedStanding.IsDown(uid))
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_sharedStanding.TryStandUp(uid);
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else
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_sharedStanding.TryLieDown(uid);
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return;
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}
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if (emoteId == "EmoteJump")
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{
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if (_gravity.IsWeightless(uid))
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return;
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// Мейби в будущем
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//_staminaSystem.TakeStaminaDamage(uid, 10);
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// Временная ржомба
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_audioSystem.PlayEntity("/Audio/_Sunrise/jump_mario.ogg", Filter.Pvs(uid), uid, true, AudioParams.Default);
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_statusEffects.TryAddStatusEffect<JumpComponent>(uid,
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JumpStatusEffectKey,
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TimeSpan.FromMilliseconds(500),
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false);
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}
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component.AnimationId = emoteId;
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Dirty(uid, component);
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}
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}
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