..
AI
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
DoAfter
UI Scaling Fixes for do_after and PopupMessage ( #2737 )
2020-12-13 15:24:16 +11:00
AlertsSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
AtmosDebugOverlaySystem.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
AtmosphereSystem.cs
Fix parallel tests unreliably failing due to statics in Atmospherics ( #1914 )
2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
CharacterInterfaceSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
ClientInventorySystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
CombatModeSystem.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
ConstructionSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
DragDropSystem.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
ExamineSystem.cs
Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues ( #2568 )
2020-12-04 15:24:22 +01:00
GasTileOverlaySystem.cs
Removes some unused fields ( #2603 )
2020-11-27 21:10:08 +11:00
IconSmoothSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
InstrumentSystem.cs
CVars for MIDI instrument limits ( #2632 )
2020-11-27 17:12:45 +01:00
MarkerSystem.cs
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
2020-08-15 20:38:35 -07:00
MeleeLungeSystem.cs
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
2020-08-15 20:38:35 -07:00
MeleeWeaponSystem.cs
Change components to use timer component ( #2426 )
2020-10-30 15:02:49 +11:00
MoverSystem.cs
Brain behavior ( #2284 )
2020-10-17 18:12:16 +02:00
RangedWeaponSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
StandingStateSystem.cs
Fix mobs playing a falling sound when dying from crit ( #2425 )
2020-10-29 20:26:23 +11:00
SubFloorHideSystem.cs
Remove default grids (content) ( #2241 )
2020-10-21 17:13:41 +02:00
VerbSystem.cs
Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues ( #2568 )
2020-12-04 15:24:22 +01:00
WindowSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00