..
Access
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Actions
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Administration
Add admin ui tests ( #40914 )
2025-10-15 12:14:48 +00:00
Atmos
DeltaPressure Predicted Examine ( #41135 )
2025-10-27 11:00:37 +00:00
Body
Predict LungSystem ( #40729 )
2025-10-09 10:26:21 +00:00
Buckle
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Chameleon
Cleanup ChameleonJobLoadoutTest ( #38229 )
2025-06-10 15:51:23 -07:00
Chasm
fix chasm heisentest ( #40456 )
2025-09-19 22:12:10 -07:00
Chemistry
Update SolutionRoundingTest.cs ( #41238 )
2025-11-01 21:29:35 +00:00
Cleanup
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Validate CloningSettingsPrototypes ( #38688 )
2025-07-01 20:31:39 -04:00
Commands
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Construction
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Damageable
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Destructible
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DeviceLinking
Fix wrong assert message in DeviceLinkingTest ( #35964 )
2025-03-20 20:58:09 +01:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Disposal
Add test of disposal unit throw-insert behavior ( #39479 )
2025-08-27 22:30:53 +02:00
DoAfter
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Doors
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Embedding
Add interaction tests for mousetraps ( #35502 )
2025-10-03 18:45:50 +00:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Explosion
Add validation test for ExplosionPrototypes ( #37621 )
2025-05-19 18:22:47 -04:00
Fluids
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
GameObjects /Components
Miscellaneous Body Decoupling ( #38958 )
2025-08-06 15:01:20 -04:00
GameRules
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Gravity
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Guidebook
Give jobs & antags prototypes a guide field ( #28614 )
2024-06-06 05:05:58 -07:00
Hands
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Helpers
Add generic event listener for integration tests ( #40367 )
2025-10-09 13:03:44 +00:00
Interaction
Fix note heisentest ( #41244 )
2025-11-01 23:34:19 +00:00
Internals
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
Lathe
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Linter
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Lobby
Improve CreateDeleteCreateTest failure messages ( #40996 )
2025-11-02 13:10:52 +13:00
Localization
Add test that entity prototypes don't use LocIds for name/description ( #38234 )
2025-06-11 02:47:04 +02:00
Mapping
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Materials
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Minds
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Mousetrap
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Movement
Add generic event listener for integration tests ( #40367 )
2025-10-09 13:03:44 +00:00
Networking
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
NPC
Allow the creation of recursive HTNs ( #30138 )
2024-07-30 12:18:53 +10:00
Nutrition
Add Integration Testing for issue #40868 ( #40972 )
2025-10-21 12:22:58 +00:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Physics
Add test for anchored prototypes ( #30526 )
2024-07-31 21:31:41 +10:00
Power
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Preferences
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
Procedural
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
PrototypeTests
Add PrototypeUploadTest ( #28522 )
2024-06-03 01:21:46 -04:00
Puller
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Replays
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
Roles
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` ( #35474 )
2025-02-24 21:26:40 +01:00
Round
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Serialization
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Shuttle
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SmartFridge
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Sprite
Add role prototype validation tests ( #32801 )
2024-10-14 14:05:25 +11:00
Station
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Storage
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Strip
Strip drag drop test ( #30754 )
2024-08-08 12:12:01 +10:00
Tag
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Tiles
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Toolshed
Ignore non-content commands in AllCommandsHavePermissions ( #39336 )
2025-09-10 13:08:16 -07:00
UserInterface
refactor: simple radial menu for easier creation ( #34639 )
2025-03-31 12:57:47 +03:00
Utility
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Vending
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Weapons
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Wires
Fix wire layout inheritance. ( #26289 )
2024-03-20 16:22:47 +01:00
WizdenContentFreeze
Stop microwaving! ( #40132 )
2025-09-12 12:17:29 +02:00
CargoTest.cs
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
ClickableTest.cs
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
ConfigPresetTests.cs
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker ( #23414 )
2024-01-02 19:08:50 -08:00
ContainerOcclusionTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
ContrabandTest.cs
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
DeleteInventoryTest.cs
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
DummyIconTest.cs
Cleanup 2 SpriteComponent.GetPrototypeTextures uses ( #38263 )
2025-06-11 11:15:47 -07:00
EntityTest.cs
Fix SpawnAndDeleteEntityCountTest Entities and last assert being incorrect ( #40511 )
2025-09-23 23:52:15 +02:00
FillLevelSpriteTest.cs
Add an integration test for solution fill level sprites. ( #28564 )
2024-06-04 10:23:43 +10:00
FollowerSystemTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
GravityGridTest.cs
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
HumanInventoryUniformSlotsTest.cs
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` ( #35469 )
2025-02-24 21:10:09 +01:00
InventoryHelpersTest.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
LogErrorTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
MachineBoardTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
MagazineVisualsSpriteTest.cs
Cleanup more SpriteComponent warnings (part 2) ( #37527 )
2025-05-17 13:29:03 +10:00
MappingEditorTest.cs
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
MaterialArbitrageTest.cs
Fix all ignored recipes in material arbitrage ( #41134 )
2025-10-31 00:09:44 +00:00
PostMapInitTest.cs
Add admin shuttles ( #32139 )
2025-09-11 03:01:28 +02:00
PrototypeSaveTest.cs
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
ResearchTest.cs
move lathe recipes into packs (easier for forks and maintaining) ( #33095 )
2025-02-07 19:22:49 +01:00
ResettingEntitySystemTests.cs
fix antag selection being evil ( #28197 )
2024-05-26 01:14:29 -04:00
RestartRoundTest.cs
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
RoundEndTest.cs
Fix RoundEndTest obsolete warnings ( #39133 )
2025-07-22 10:22:50 -04:00
SalvageTest.cs
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SaveLoadMapTest.cs
Refactor map loading & saving ( #34020 )
2025-02-16 21:36:35 +11:00
SaveLoadSaveTest.cs
Moar engine changes
2024-12-24 18:57:52 +13:00
ShuttleTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
StartTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
StorageTest.cs
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
StoreTests.cs
Fix StoreTests EventBus usage ( #38489 )
2025-08-02 17:23:44 +02:00
VendingMachineRestockTest.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
XenoArtifactTest.cs
3mo xeno archeology (first phase) ( #33370 )
2025-04-15 10:34:53 +10:00