Билд проекта Fish Station (Рыбья Станция) в игре Space Station 14.
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Pieter-Jan Briers 4f3db43696
Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
.github Label workflow - staging (#33221) 2024-11-08 22:59:38 +01:00
.run Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
.vscode Fix msCompile problem matcher on VScode on Windows (#31068) 2024-08-16 23:33:16 -07:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents
Content.Benchmarks remove origin (#31059) 2024-08-15 16:22:01 -06:00
Content.Client Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.Docfx
Content.IntegrationTests Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.MapRenderer map renderer fixes (#29523) 2024-06-28 10:09:05 +10:00
Content.Packaging Add freebsd-x64 server packaging target (#31237) 2024-08-20 23:35:59 +02:00
Content.PatreonParser Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Replay Add reckless replay load button (#26212) 2024-03-18 18:31:36 +11:00
Content.Server Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.Server.Database Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.Shared Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.Shared.Database Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Content.Tests Test parallelization stuff. (#31650) 2024-09-01 03:28:30 +02:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.YAMLLinter Update component query benchmarks (#27967) 2024-05-19 11:55:10 +10:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Resources Automatic changelog update 2024-11-11 16:13:45 +00:00
RobustToolbox@32bca7cfd4 HOTFIX submodule update (#32897) 2024-10-19 16:51:29 +02:00
Tools chmod +x publish_multi_request.py (#32274) 2024-09-18 16:09:25 +02:00
.editorconfig Correct .editorconfig to use no space after casting (#30132) 2024-07-18 10:43:20 -08:00
.envrc Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
.gitattributes
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-09 16:40:17 -07:00
.gitmodules
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
Directory.Packages.props Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
flake.lock Update to nixpkgs 24.05 (#28529) 2024-06-02 15:49:31 -04:00
flake.nix Update to nixpkgs 24.05 (#28529) 2024-06-02 15:49:31 -04:00
global.json .NET 8 compatibility (#22461) 2023-12-15 18:19:48 +01:00
LICENSE.TXT Happy new year! (#23343) 2024-01-02 14:28:02 +11:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
README.md Update README.md (#25067) 2024-02-09 23:31:01 -05:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-12 01:02:41 +01:00
runclient-Tools.bat Tools batch files (#29179) 2024-06-19 21:33:02 +02:00
runclient-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runclient.bat Remove useless line in runclient (#27701) 2024-05-06 01:16:12 +02:00
runclient.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runserver-Tools.bat Tools batch files (#29179) 2024-06-19 21:33:02 +02:00
runserver-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runserver.bat Use dotnet run for the run batch files instead of directly calling the exe (#27698) 2024-05-05 22:18:26 +02:00
runserver.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
shell.nix Remove glibc from devshell (#28842) 2024-08-27 17:04:12 +02:00
SpaceStation14.sln Add Robust.Xaml.csproj to the solution (#31573) 2024-08-28 15:08:35 +02:00
SpaceStation14.sln.DotSettings "LV" is an acronym (#31402) 2024-08-24 23:22:19 +02:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.