23 lines
622 B
C#
23 lines
622 B
C#
using Content.Shared.Damage;
|
|
|
|
namespace Content.Server.Abilities.Boxer
|
|
{
|
|
/// <summary>
|
|
/// Added to the boxer on spawn.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class BoxerComponent : Component
|
|
{
|
|
[DataField("modifiers", required: true)]
|
|
public DamageModifierSet UnarmedModifiers = default!;
|
|
|
|
[DataField("rangeBonus")]
|
|
public float RangeBonus = 1.5f;
|
|
|
|
/// <summary>
|
|
/// Damage modifier with boxing glove stam damage.
|
|
/// </summary>
|
|
[DataField("boxingGlovesModifier")]
|
|
public float BoxingGlovesModifier = 1.75f;
|
|
}
|
|
}
|