fish-station/Content.Shared/Storage/EntitySystems
Nemanja 524725d378
HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
..
AnchoredStorageFilterSystem.cs Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
BinSystem.cs Improve some BinSystem functionality (#38262) 2025-06-11 11:04:30 -07:00
BluespaceLockerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DumpableSystem.cs Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
MagnetPickupSystem.cs Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
SecretStashSystem.cs Put items inside cakes! (#31015) 2025-04-24 05:00:50 +02:00
SharedEntityStorageSystem.cs Fix skeletons spawning in folded body bags (#37151) 2025-05-03 21:19:32 +02:00
SharedItemCounterSystem.cs More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
SharedItemMapperSystem.cs Clean itemmapper (#29983) 2024-07-14 13:27:39 +10:00
SharedStorageSystem.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
StoreAfterFailedInteractSystem.cs Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
StoreOnCollideSystem.cs Adds Store on Collide and Wand of the Locker (#33710) 2024-12-04 17:49:54 +01:00