fish-station/Content.Server/GameObjects/Components/Interactable
SoulSloth df823d2245
Add Flashlight Visualizer/states (#1861)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight

* refactored RadiatingLight into a visualizer

* Added different light animations for differnt power states of a flashlight

* split out the radiating light visualizer into two seperate visualizers

* further refactored and tweaked handheldlight animations

* further lantern light tweaks

* removed un-used attributes in flashlight and lantern prototypes

* fix null check in handheldlightcomponent
2020-08-24 12:32:18 +02:00
..
HandheldLightComponent.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
MultitoolComponent.cs Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
TilePryingComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
ToolCommands.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ToolComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
WelderComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00