fish-station/Content.Server/Electrocution/Components/ElectrocutionComponent.cs
Paul Ritter 79854e59a4
adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-10-08 12:15:27 +02:00

16 lines
609 B
C#

namespace Content.Server.Electrocution
{
/// <summary>
/// Component for virtual electrocution entities (representing an in-progress shock).
/// </summary>
[RegisterComponent]
[Access(typeof(ElectrocutionSystem))]
public sealed class ElectrocutionComponent : Component
{
[DataField("timeLeft")] public float TimeLeft { get; set; }
[DataField("electrocuting")] public EntityUid Electrocuting { get; set; }
[DataField("accumDamage")] public float AccumulatedDamage { get; set; }
[DataField("source")] public EntityUid Source { get; set; }
}
}