fish-station/Content.Client/GameObjects/Components
metalgearsloth 58709d2d26 Add power cell and weapon chargers (#430)
* Add power cell and weapon chargers

Functionality's similar to SS13. The cell charger won't show the discrete charging levels because effort to not make it spam appearance updates over the network.
There's some stuff I wasn't sure on:
1. Updating power? Particularly around fixing rounding
2. Duplicating the full and empty sprites as I couldn't figure out a way to not have AppearanceVisualizer throw if the state isn't found
3. I made a BaseCharger abstract class under the assumption that when a mech / borg charger is added it would also inherit from it.
4. GetText currently isn't localized

* Address PJB's feedback

Updated the BaseCharger
* Change nullref exception to invalidoperation
* If the user doesn't have hands it will just return instead
2019-11-21 23:48:56 +01:00
..
Access Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Actor Use automatic component registration. 2019-07-31 15:07:54 +02:00
Chemistry Give reagent dispenser reagents window a vertical minimum size. 2019-10-20 01:40:13 +02:00
Clothing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Construction Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
IconSmoothing Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00
Items Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
MedicalScanner Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. 2019-11-16 14:39:52 -08:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
Research Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
LowWallComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
SubFloorHideComponent.cs The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. 2019-09-19 11:43:46 -07:00
WindowComponent.cs Updates the content components to be compatible with the changes in 55a50ff7ba. 2019-09-18 11:36:58 -07:00