fish-station/Content.Client/GameObjects/Components
metalgearsloth 5962280d36
Station events (#1518)
* Station event system

Adds 2 basic events: (Power) GridCheck and RadiationStorm (based on the goonstation version).
The system itself to choose events is based on tgstation's implementation.
This also adds the event command that can be run to force specific events.

There's still some other TODO items for these to be complete, to my knowledge:
1. There's no worldspace DrawCircle method (though the radstorm could look a lot nicer with a shader).
2. The PlayGlobal power_off / power_on audio seems to cut out halfway-through
3. (I think this is a known issue) lights still emit light until you get closer in a gridcheck so PVS range might need bumping.

* Invariants for event names

* Fix random event shutdown

* Mix stereo announcements to mono

* Address feedback

* Remove redundant client system and use the overlay component instead
* Drop the server prefix

* Fix radiation overlay enum

* use entityquery instead

* zum's feedback

* Use EntityQuery

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-13 22:52:17 +02:00
..
Access Remove unused imports (#1431) 2020-07-19 17:06:51 -07:00
Actor Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Atmos Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Chemistry Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Fix compiler warnings 2020-05-28 17:44:51 +02:00
Construction Moves ExamineSystem to Shared & adds next step info to construction examine (#1567) 2020-08-01 17:37:12 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Doors Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Gravity Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HUD/Inventory Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
IconSmoothing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interactable Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Items Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Kitchen Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Mobs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Movement Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
Nutrition Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Observer Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PDA Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Power Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
Storage Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Vending machine uplift (#1549) 2020-08-13 14:39:23 +02:00
Weapons Remove CannyFastMath. 2020-08-12 21:19:34 +02:00
Wires Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DamageableComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
DoAfterComponent.cs do_after (#1616) 2020-08-08 18:16:13 +02:00
EmergencyLightComponent.cs TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
RadiatingLightComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00