Turns out the final position calculations were wrong, so I copied/pasted from the equivalent parts of the Hands components. Unfortunately, this means that picking up trash with a trash bag no longer causes said trash to rapidly zoom to 0,0. |
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| .. | ||
| CursedEntityStorageComponent.cs | ||
| EntityStorageComponent.cs | ||
| IStorageComponent.cs | ||
| SecretStashComponent.cs | ||
| ServerStorageComponent.cs | ||
| SpawnItemsOnUseComponent.cs | ||
| StorageFillComponent.cs | ||