fish-station/Content.IntegrationTests/Tests/PostMapInitTest.cs
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#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

651 lines
25 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using YamlDotNet.RepresentationModel;
using Content.Server.Administration.Systems;
using Content.Server.GameTicking;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Maps;
using Content.Shared.Roles;
using Content.Shared.Station.Components;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.EntitySerialization;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public sealed class PostMapInitTest
{
private const bool SkipTestMaps = true;
private const string TestMapsPath = "/Maps/Test/";
private static readonly string[] NoSpawnMaps =
{
"CentComm",
"Dart"
};
private static readonly string[] Grids =
{
"/Maps/centcomm.yml",
AdminTestArenaSystem.ArenaMapPath
};
/// <summary>
/// A dictionary linking maps to collections of entity prototype ids that should be exempt from "DoNotMap" restrictions.
/// </summary>
/// <remarks>
/// This declares that the listed entity prototypes are allowed to be present on the map
/// despite being categorized as "DoNotMap", while any unlisted prototypes will still
/// cause the test to fail.
/// </remarks>
private static readonly Dictionary<string, HashSet<EntProtoId>> DoNotMapWhitelistSpecific = new()
{
{"/Maps/bagel.yml", ["RubberStampMime"]},
{"/Maps/reach.yml", ["HandheldCrewMonitor"]},
{"/Maps/Shuttles/ShuttleEvent/honki.yml", ["GoldenBikeHorn", "RubberStampClown"]},
{"/Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml", ["RubberStampSyndicate"]},
{"/Maps/Shuttles/ShuttleEvent/cruiser.yml", ["ShuttleGunPerforator"]},
{"/Maps/Shuttles/ShuttleEvent/instigator.yml", ["ShuttleGunFriendship"]},
};
/// <summary>
/// Maps listed here are given blanket freedom to contain "DoNotMap" entities. Use sparingly.
/// </summary>
/// <remarks>
/// It is also possible to whitelist entire directories here. For example, adding
/// "/Maps/Shuttles/**" will whitelist all shuttle maps.
/// </remarks>
private static readonly string[] DoNotMapWhitelist =
{
"/Maps/centcomm.yml",
"/Maps/Shuttles/AdminSpawn/**" // admin gaming
};
/// <summary>
/// Converts the above globs into regex so your eyes dont bleed trying to add filepaths.
/// </summary>
private static readonly Regex[] DoNotMapWhiteListRegexes = DoNotMapWhitelist
.Select(glob => new Regex(GlobToRegex(glob), RegexOptions.IgnoreCase | RegexOptions.Compiled))
.ToArray();
private static readonly string[] GameMaps =
{
"Dev",
"TestTeg",
"Fland",
"Packed",
"Bagel",
"CentComm",
"Box",
"Marathon",
"MeteorArena",
"Saltern",
"Reach",
"Oasis",
"Plasma",
"Elkridge",
"Relic",
"dm01-entryway",
"Exo",
"Snowball",
};
private static readonly ProtoId<EntityCategoryPrototype> DoNotMapCategory = "DoNotMap";
// Sunrise-Start
private static readonly string[] SunriseNoSpawnMaps =
{
"SunriseCentComm",
"PlanetPrison",
};
private static readonly string[] SunriseGrids =
{
"/Maps/_Sunrise/Shuttles/infiltrator.yml",
};
private static readonly string[] SunriseGameMaps =
{
// "SunriseDev",
"SunriseBox",
"SunriseDelta",
"SunriseFland",
"SunriseMarathon",
"SunriseCentComm",
"SunriseBagel",
"SunriseReach",
"PlanetPrison",
"SunriseOasis"
};
private static readonly string[] TotalNoSpawnMaps = NoSpawnMaps.Concat(SunriseNoSpawnMaps).ToArray();
private static readonly string[] TotalGrids = Grids.Concat(SunriseGrids).ToArray();
private static readonly string[] TotalMaps = GameMaps.Concat(SunriseGameMaps).ToArray();
// Sunrise-End
/// <summary>
/// Asserts that specific files have been saved as grids and not maps.
/// </summary>
[Test, TestCaseSource(nameof(TotalGrids))] // Sunrise-Edit
public async Task GridsLoadableTest(string mapFile)
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entManager = server.ResolveDependency<IEntityManager>();
var mapLoader = entManager.System<MapLoaderSystem>();
var mapSystem = entManager.System<SharedMapSystem>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
var path = new ResPath(mapFile);
await server.WaitPost(() =>
{
mapSystem.CreateMap(out var mapId);
try
{
Assert.That(mapLoader.TryLoadGrid(mapId, path, out var grid));
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {mapFile}, was it saved as a map instead of a grid?", ex);
}
mapSystem.DeleteMap(mapId);
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
/// <summary>
/// Asserts that shuttles are loadable and have been saved as grids and not maps.
/// </summary>
[Test]
public async Task ShuttlesLoadableTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entManager = server.ResolveDependency<IEntityManager>();
var resMan = server.ResolveDependency<IResourceManager>();
var mapLoader = entManager.System<MapLoaderSystem>();
var mapSystem = entManager.System<SharedMapSystem>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
var shuttleFolder = new ResPath("/Maps/Shuttles");
var shuttles = resMan
.ContentFindFiles(shuttleFolder)
.Where(filePath =>
filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
.ToArray();
await server.WaitPost(() =>
{
Assert.Multiple(() =>
{
foreach (var path in shuttles)
{
mapSystem.CreateMap(out var mapId);
try
{
Assert.That(mapLoader.TryLoadGrid(mapId, path, out _),
$"Failed to load shuttle {path}, was it saved as a map instead of a grid?");
}
catch (Exception ex)
{
throw new Exception($"Failed to load shuttle {path}, was it saved as a map instead of a grid?",
ex);
}
mapSystem.DeleteMap(mapId);
}
});
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
[Test]
public async Task NoSavedPostMapInitTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var resourceManager = server.ResolveDependency<IResourceManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var loader = server.System<MapLoaderSystem>();
var mapFolder = new ResPath("/Maps");
var maps = resourceManager
.ContentFindFiles(mapFolder)
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
.ToArray();
var v7Maps = new List<ResPath>();
foreach (var map in maps)
{
var rootedPath = map.ToRootedPath();
// ReSharper disable once RedundantLogicalConditionalExpressionOperand
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
{
continue;
}
if (!resourceManager.TryContentFileRead(rootedPath, out var fileStream))
{
Assert.Fail($"Map not found: {rootedPath}");
}
using var reader = new StreamReader(fileStream);
var yamlStream = new YamlStream();
yamlStream.Load(reader);
var root = yamlStream.Documents[0].RootNode;
var meta = root["meta"];
var version = meta["format"].AsInt();
// TODO MAP TESTS
// Move this to some separate test?
CheckDoNotMap(map, root, protoManager);
if (version >= 7)
{
v7Maps.Add(map);
continue;
}
var postMapInit = meta["postmapinit"].AsBool();
Assert.That(postMapInit, Is.False, $"Map {map.Filename} was saved postmapinit");
}
var deps = server.ResolveDependency<IEntitySystemManager>().DependencyCollection;
var ev = new BeforeEntityReadEvent();
server.EntMan.EventBus.RaiseEvent(EventSource.Local, ev);
foreach (var map in v7Maps)
{
Assert.That(IsPreInit(map, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
}
// Check that the test actually does manage to catch post-init maps and isn't just blindly passing everything.
// To that end, create a new post-init map and try verify it.
var mapSys = server.System<SharedMapSystem>();
MapId id = default;
await server.WaitPost(() => mapSys.CreateMap(out id, runMapInit: false));
await server.WaitPost(() => server.EntMan.Spawn(null, new MapCoordinates(0, 0, id)));
// First check that a pre-init version passes
var path = new ResPath($"{nameof(NoSavedPostMapInitTest)}.yml");
Assert.That(loader.TrySaveMap(id, path));
Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
// and the post-init version fails.
await server.WaitPost(() => mapSys.InitializeMap(id));
Assert.That(loader.TrySaveMap(id, path));
Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes), Is.False);
await pair.CleanReturnAsync();
}
private bool IsWhitelistedForMap(EntProtoId protoId, ResPath map)
{
if (!DoNotMapWhitelistSpecific.TryGetValue(map.ToString(), out var allowedProtos))
return false;
return allowedProtos.Contains(protoId);
}
/// <summary>
/// Check that maps do not have any entities that belong to the DoNotMap entity category
/// </summary>
private void CheckDoNotMap(ResPath map, YamlNode node, IPrototypeManager protoManager)
{
foreach (var regex in DoNotMapWhiteListRegexes)
{
if (regex.IsMatch(map.ToString()))
return;
}
var yamlEntities = node["entities"];
var dnmCategory = protoManager.Index(DoNotMapCategory);
// Make a set containing all the specific whitelisted proto ids for this map
HashSet<EntProtoId> unusedExemptions = DoNotMapWhitelistSpecific.TryGetValue(map.ToString(), out var exemptions) ? new(exemptions) : [];
Assert.Multiple(() =>
{
foreach (var yamlEntity in (YamlSequenceNode)yamlEntities)
{
var protoId = yamlEntity["proto"].AsString();
// This doesn't properly handle prototype migrations, but thats not a significant issue.
if (!protoManager.TryIndex(protoId, out var proto))
continue;
Assert.That(!proto.Categories.Contains(dnmCategory) || IsWhitelistedForMap(protoId, map),
$"\nMap {map} contains entities in the DO NOT MAP category ({proto.Name})");
// The proto id is used on this map, so remove it from the set
unusedExemptions.Remove(protoId);
}
});
// If there are any proto ids left, they must not have been used in the map!
Assert.That(unusedExemptions, Is.Empty,
$"Map {map} has DO NOT MAP entities whitelisted that are not present in the map: {string.Join(", ", unusedExemptions)}");
}
private bool IsPreInit(ResPath map,
MapLoaderSystem loader,
IDependencyCollection deps,
Dictionary<string, string> renamedPrototypes,
HashSet<string> deletedPrototypes)
{
if (!loader.TryReadFile(map, out var data))
{
Assert.Fail($"Failed to read {map}");
return false;
}
var reader = new EntityDeserializer(deps,
data,
DeserializationOptions.Default,
renamedPrototypes,
deletedPrototypes);
if (!reader.TryProcessData())
{
Assert.Fail($"Failed to process {map}");
return false;
}
foreach (var mapId in reader.MapYamlIds)
{
var mapData = reader.YamlEntities[mapId];
if (mapData.PostInit)
return false;
}
return true;
}
[Test, TestCaseSource(nameof(TotalMaps))] // Sunrise-Edit
public async Task GameMapsLoadableTest(string mapProto)
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
});
var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var mapLoader = entManager.System<MapLoaderSystem>();
var mapSystem = entManager.System<SharedMapSystem>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var ticker = entManager.EntitySysManager.GetEntitySystem<GameTicker>();
var shuttleSystem = entManager.EntitySysManager.GetEntitySystem<ShuttleSystem>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
await server.WaitPost(() =>
{
MapId mapId;
try
{
var opts = DeserializationOptions.Default with { InitializeMaps = true };
ticker.LoadGameMap(protoManager.Index<GameMapPrototype>(mapProto), out mapId, opts);
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {mapProto}", ex);
}
mapSystem.CreateMap(out var shuttleMap);
var largest = 0f;
EntityUid? targetGrid = null;
var memberQuery = entManager.GetEntityQuery<StationMemberComponent>();
var grids = mapManager.GetAllGrids(mapId).ToList();
var gridUids = grids.Select(o => o.Owner).ToList();
targetGrid = gridUids.First();
foreach (var grid in grids)
{
var gridEnt = grid.Owner;
if (!memberQuery.HasComponent(gridEnt))
continue;
var area = grid.Comp.LocalAABB.Width * grid.Comp.LocalAABB.Height;
if (area > largest)
{
largest = area;
targetGrid = gridEnt;
}
}
// Test shuttle can dock.
// This is done inside gamemap test because loading the map takes ages and we already have it.
var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
{
var shuttlePath = stationEvac.EmergencyShuttlePath;
Assert.That(mapLoader.TryLoadGrid(shuttleMap, shuttlePath, out var shuttle),
$"Failed to load {shuttlePath}");
Assert.That(
shuttleSystem.TryFTLDock(shuttle!.Value.Owner,
entManager.GetComponent<ShuttleComponent>(shuttle!.Value.Owner),
targetGrid.Value),
$"Unable to dock {shuttlePath} to {mapProto}");
}
mapSystem.DeleteMap(shuttleMap);
if (entManager.HasComponent<StationJobsComponent>(station))
{
// Test that the map has valid latejoin spawn points or container spawn points
if (!TotalNoSpawnMaps.Contains(mapProto)) // Sunrise-Edit
{
var lateSpawns = 0;
lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
}
// Test all availableJobs have spawnPoints
// This is done inside gamemap test because loading the map takes ages and we already have it.
var comp = entManager.GetComponent<StationJobsComponent>(station);
var jobs = new HashSet<ProtoId<JobPrototype>>(comp.SetupAvailableJobs.Keys);
var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
.Where(x => x.SpawnType == SpawnPointType.Job && x.Job != null)
.Select(x => x.Job.Value);
jobs.ExceptWith(spawnPoints);
spawnPoints = entManager.EntityQuery<ContainerSpawnPointComponent>()
.Where(x => x.SpawnType is SpawnPointType.Job or SpawnPointType.Unset && x.Job != null)
.Select(x => x.Job.Value);
jobs.ExceptWith(spawnPoints);
// Sunrise-Edit: Мы слишком ленивые чтобы ставить спавнеры.
//Assert.That(jobs, Is.Empty, $"There is no spawnpoints for {string.Join(", ", jobs)} on {mapProto}.");
}
try
{
mapSystem.DeleteMap(mapId);
}
catch (Exception ex)
{
throw new Exception($"Failed to delete map {mapProto}", ex);
}
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
where T : ISpawnPoint, IComponent
{
var resultCount = 0;
var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
#nullable enable
while (queryPoint.MoveNext(out T? comp, out var xform))
{
var spawner = (ISpawnPoint)comp;
if (spawner.SpawnType is not SpawnPointType.LateJoin
|| xform.GridUid == null
|| !gridUids.Contains(xform.GridUid.Value))
{
continue;
}
#nullable disable
resultCount++;
break;
}
return resultCount;
}
[Test]
public async Task AllMapsTested()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoMan = server.ResolveDependency<IPrototypeManager>();
var gameMaps = protoMan.EnumeratePrototypes<GameMapPrototype>()
.Where(x => !pair.IsTestPrototype(x))
.Select(x => x.ID)
.ToHashSet();
Assert.That(gameMaps.Remove(PoolManager.TestMap));
Assert.That(gameMaps, Is.EquivalentTo(TotalMaps.ToHashSet()), "Game map prototype missing from test cases."); // Sunrise-Edit
await pair.CleanReturnAsync();
}
[Test]
public async Task NonGameMapsLoadableTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
var resourceManager = server.ResolveDependency<IResourceManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
var gameMaps = protoManager.EnumeratePrototypes<GameMapPrototype>().Select(o => o.MapPath).ToHashSet();
var mapFolder = new ResPath("/Maps");
var maps = resourceManager
.ContentFindFiles(mapFolder)
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
.ToArray();
var mapPaths = new List<ResPath>();
foreach (var map in maps)
{
if (gameMaps.Contains(map))
continue;
var rootedPath = map.ToRootedPath();
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
{
continue;
}
mapPaths.Add(rootedPath);
}
await server.WaitPost(() =>
{
Assert.Multiple(() =>
{
// This bunch of files contains a random mixture of both map and grid files.
// TODO MAPPING organize files
var opts = MapLoadOptions.Default with
{
DeserializationOptions = DeserializationOptions.Default with
{
InitializeMaps = true,
LogOrphanedGrids = false
}
};
HashSet<Entity<MapComponent>> maps;
foreach (var path in mapPaths)
{
try
{
Assert.That(mapLoader.TryLoadGeneric(path, out maps, out _, opts));
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {path}", ex);
}
try
{
foreach (var map in maps)
{
server.EntMan.DeleteEntity(map);
}
}
catch (Exception ex)
{
throw new Exception($"Failed to delete map {path}", ex);
}
}
});
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
/// <summary>
/// Lets us the convert the filepaths to regex without eyeglaze trying to add new paths.
/// </summary>
private static string GlobToRegex(string glob)
{
var regex = Regex.Escape(glob)
.Replace(@"\*\*", "**") // replace **
.Replace(@"\*", "*") // replace *
.Replace("**", ".*") // ** → match across folders
.Replace("*", @"[^/]*") // * → match within a single folder
.Replace(@"\?", "."); // ? → any single character
return $"^{regex}$";
}
}
}