fish-station/Content.Shared/Blocking/BlockingSystem.User.cs
Vigers Ray 2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
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#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

110 lines
4.3 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Shared.Blocking;
public sealed partial class BlockingSystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private void InitializeUser()
{
SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
SubscribeLocalEvent<BlockingComponent, DamageModifyEvent>(OnDamageModified);
SubscribeLocalEvent<BlockingUserComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<BlockingUserComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
SubscribeLocalEvent<BlockingUserComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<BlockingUserComponent, EntityTerminatingEvent>(OnEntityTerminating);
}
private void OnParentChanged(EntityUid uid, BlockingUserComponent component, ref EntParentChangedMessage args)
{
UserStopBlocking(uid, component);
}
private void OnInsertAttempt(EntityUid uid, BlockingUserComponent component, ContainerGettingInsertedAttemptEvent args)
{
UserStopBlocking(uid, component);
}
private void OnAnchorChanged(EntityUid uid, BlockingUserComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
return;
UserStopBlocking(uid, component);
}
private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
{
if (component.BlockingItem is not { } item || !TryComp<BlockingComponent>(item, out var blocking))
return;
if (args.Damage.GetTotal() <= 0)
return;
if (!_toggle.IsActivated(component.BlockingItem.Value)) // Sunrise-Edit
return;
// A shield should only block damage it can itself absorb. To determine that we need the Damageable component on it.
if (!TryComp<DamageableComponent>(item, out var dmgComp))
return;
var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
blockFraction = Math.Clamp(blockFraction, 0, 1);
_damageable.TryChangeDamage((item, dmgComp), blockFraction * args.OriginalDamage);
var ev = new BlockingEvent(uid, args.Damage);
RaiseLocalEvent(component.BlockingItem.Value, ev);
var modify = new DamageModifierSet();
foreach (var key in dmgComp.Damage.DamageDict.Keys)
{
modify.Coefficients.TryAdd(key, 1 - blockFraction);
}
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modify);
if (blocking.IsBlocking && !args.Damage.Equals(args.OriginalDamage))
{
_audio.PlayPvs(blocking.BlockSound, uid);
}
}
private void OnDamageModified(EntityUid uid, BlockingComponent component, DamageModifyEvent args)
{
var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
if (modifier == null)
{
return;
}
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
}
private void OnEntityTerminating(EntityUid uid, BlockingUserComponent component, ref EntityTerminatingEvent args)
{
if (!TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
return;
StopBlockingHelper(component.BlockingItem.Value, blockingComponent, uid);
}
/// <summary>
/// Check for the shield and has the user stop blocking
/// Used where you'd like the user to stop blocking, but also don't want to remove the <see cref="BlockingUserComponent"/>
/// </summary>
/// <param name="uid">The user blocking</param>
/// <param name="component">The <see cref="BlockingUserComponent"/></param>
private void UserStopBlocking(EntityUid uid, BlockingUserComponent component)
{
if (TryComp<BlockingComponent>(component.BlockingItem, out var blockComp) && blockComp.IsBlocking)
StopBlocking(component.BlockingItem.Value, blockComp, uid);
}
}