* Antag Bans - traitors * Added Zombify conversion check for banned, fixed style on ban panel. * Fix All antag selection on grouprole * UI updates to show role and antag bans. * Fix All antag placement * Prevent Banned players from becoming revs. Added Random Death Smite. * part 1 PR changes. * Change appeal instructions to ccvar. * more readable expirationText logic * Remove duplicate service setups * Add helper methods for getting role/antag bans before checking. * Move Serverside antag Checks in to common methods on ban manager. * dont allow banned players to return to zombie body after being forced to ghost. * Move timer stuff in to existing gametick methods. * Cleaner UI ban check methods * Handle cases where a ban expires mid round and show new joining players their bans * Fix a bunch of mismatching time stamps, some were set in UTC, some in local ☠ * Keep the exisiting ban display ui overlay for latejoiners but use the new one in job selection. * Fix the rev conversion smite, use existing wait period for the end conditions to execute. * This was already happening. * Pretty sure the initial passes were false positives on this, no value keeping this on reflection. * Fix renaming messup from merge conflict. * Just mock the that the ban isnt real instead of going deeper with the DB stuff. * Remove double set on cache * Fix merge conflict * Adds a border to Oppenhopper poster (#34219) * border * Update meta.json * Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Trim trailing newlines from examine messages (#33381) * Trim trailing newlines from examine messages * TrimTrailingNewlines -> TrimEnd * фиксы * упс --------- Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: SpaceManiac <tad@platymuus.com>
103 lines
5.4 KiB
C#
103 lines
5.4 KiB
C#
using System.Collections.Immutable;
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using System.Net;
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using System.Threading.Tasks;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Managers;
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public interface IBanManager
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{
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public void Initialize();
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public void Restart();
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/// <summary>
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/// Bans the specified target, address range and / or HWID. One of them must be non-null
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/// </summary>
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/// <param name="target">Target user, username or GUID, null for none</param>
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/// <param name="banningAdmin">The person who banned our target</param>
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/// <param name="addressRange">Address range, null for none</param>
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/// <param name="hwid">H</param>
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/// <param name="minutes">Number of minutes to ban for. 0 and null mean permanent</param>
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/// <param name="severity">Severity of the resulting ban note</param>
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/// <param name="reason">Reason for the ban</param>
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public void CreateServerBan(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, uint? minutes, NoteSeverity severity, string reason);
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public HashSet<string>? GetRoleBans(NetUserId playerUserId);
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public HashSet<ProtoId<JobPrototype>> GetJobBans(NetUserId playerUserId);
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/// <summary>
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/// Retrieves a set of antagonist bans for the specified player. By Default only active bans.
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/// </summary>
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/// <param name="playerUserId">The user ID of the player.</param>
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/// <returns>
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/// A set of antagonist prototype IDs representing the banned antagonist roles for the player,
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/// or null if the player has no antagonist bans.
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/// </returns>
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public HashSet<ProtoId<AntagPrototype>> GetAntagBans(NetUserId playerUserId);
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/// <summary>
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/// Checks if the player is banned from a specific antagonist role.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antag">Antagonist role ID to check for ban.</param>
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/// <returns>True if the player is banned from the specified antagonist role, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, string antag);
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/// <summary>
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/// Checks if the player is banned from any of the specified antagonist roles.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antags">Antagonist role IDs to check for ban.</param>
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/// <returns>True if the player is banned from any of the specified antagonist roles, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, IEnumerable<string> antags);
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/// <summary>
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/// Checks if the player is banned from any of the specified antagonist roles.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antags">Antagonist role IDs to check for ban as ProtoId<AntagPrototype>.</param>
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/// <returns>True if the player is banned from any of the specified antagonist roles, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, IEnumerable<ProtoId<AntagPrototype>> antags);
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/// <summary>
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/// Checks if the player is banned from a specific role.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="roles">Role IDs to check for ban.</param>
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/// <returns>True if the player is banned from any of the specified roles, false otherwise.</returns>
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public bool IsRoleBanned(NetUserId userId, IEnumerable<string> roles);
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/// <summary>
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/// Creates a job ban for the specified target, username or GUID
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/// </summary>
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/// <param name="target">Target user, username or GUID, null for none</param>
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/// <param name="role">Role to be banned from</param>
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/// <param name="severity">Severity of the resulting ban note</param>
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/// <param name="reason">Reason for the ban</param>
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/// <param name="minutes">Number of minutes to ban for. 0 and null mean permanent</param>
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/// <param name="timeOfBan">Time when the ban was applied, used for grouping role bans</param>
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public void CreateRoleBan(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, string role, uint? minutes, NoteSeverity severity, string reason, DateTimeOffset timeOfBan);
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public void WebhookUpdateRoleBans(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, IReadOnlyCollection<string> roles, uint? minutes, NoteSeverity severity, string reason, DateTimeOffset timeOfBan);
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/// <summary>
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/// Pardons a role ban for the specified target, username or GUID
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/// </summary>
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/// <param name="banId">The id of the role ban to pardon.</param>
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/// <param name="unbanningAdmin">The admin, if any, that pardoned the role ban.</param>
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/// <param name="unbanTime">The time at which this role ban was pardoned.</param>
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public Task<string> PardonRoleBan(int banId, NetUserId? unbanningAdmin, DateTimeOffset unbanTime);
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/// <summary>
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/// Sends role bans to the target
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/// </summary>
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/// <param name="pSession">Player's session</param>
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public void SendRoleBans(ICommonSession pSession);
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}
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