fish-station/Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
Vigers Ray d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
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2025-05-27 03:41:41 +03:00

329 lines
13 KiB
C#

// The code responsible for DoAfter was taken from the rejected Wizden PR 30704. And the code for toxin filtration is from 29879. And redacted banumbas
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Hypospray.Events;
using Content.Shared.Chemistry;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Forensics;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee.Events;
using Content.Server.Interaction;
using Content.Server.Body.Components;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Server.Audio;
// Sunrise-Start
using Robust.Shared.Prototypes;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.DoAfter;
using Robust.Shared.Utility;
// Sunrise-End
namespace Content.Server.Chemistry.EntitySystems;
public sealed class HypospraySystem : SharedHypospraySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
// Sunrise-Start
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const string MedicineReagentGroup = "Medicine";
// Sunrise-End
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<HyposprayComponent, HyposprayDoAfterEvent>(OnHyposprayDoAfter); // Sunrise-Edit
}
// Sunrise-Start
private void OnHyposprayDoAfter(Entity<HyposprayComponent> entity, ref HyposprayDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
args.Handled = TryDoInject(entity, args.Args.Target.Value, args.Args.User);
}
private bool HasInvalidReagents(Solution solution, string group, IPrototypeManager prototypeManager)
{
foreach (var (reagent, _) in solution.Contents)
{
if (!prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var reagentProto))
{
DebugTools.Assert("Reagent prototype not found in prototype manager.");
continue;
}
if (reagentProto.Group != group)
{
return true;
}
}
return false;
}
// Sunrise-End
private bool TryUseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
// if target is ineligible but is a container, try to draw from the container if allowed
if (entity.Comp.CanContainerDraw
&& !EligibleEntity(target, EntityManager, entity)
&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
{
return TryDraw(entity, target, drawableSolution.Value, user);
}
// Sunrise-Start
// No doAfter for self-injection
if (entity.Comp.DoAfterTime > 0 && target != user)
{
// Is the target a mob? If yes, use a do-after to give them time to respond.
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
{
//If the injection would fail the doAfter can be skipped at this step
if (InjectionFailureCheck(entity, target, user, out _, out _, out _, out _))
{
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, entity.Comp.DoAfterTime, new HyposprayDoAfterEvent(), entity.Owner, target: target, used: entity.Owner)
{
BreakOnMove = true,
BreakOnWeightlessMove = false,
BreakOnDamage = true,
NeedHand = true,
BreakOnHandChange = true,
});
}
return true;
}
}
// Sunrise-End
return TryDoInject(entity, target, user);
}
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryDoInject(entity, args.User, args.User);
}
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
args.Handled = TryUseHypospray(entity, args.Target.Value, args.User);
}
public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryDoInject(entity, args.HitEntities.First(), args.User);
}
public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
var (uid, component) = entity;
if (!EligibleEntity(target, EntityManager, component))
return false;
if (TryComp(uid, out UseDelayComponent? delayComp))
{
if (_useDelay.IsDelayed((uid, delayComp)))
return false;
}
string? msgFormat = null;
// Self event
var selfEvent = new SelfBeforeHyposprayInjectsEvent(user, entity.Owner, target);
RaiseLocalEvent(user, selfEvent);
if (selfEvent.Cancelled)
{
_popup.PopupEntity(Loc.GetString(selfEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
return false;
}
target = selfEvent.TargetGettingInjected;
if (!EligibleEntity(target, EntityManager, component))
return false;
// Target event
var targetEvent = new TargetBeforeHyposprayInjectsEvent(user, entity.Owner, target);
RaiseLocalEvent(target, targetEvent);
if (targetEvent.Cancelled)
{
_popup.PopupEntity(Loc.GetString(targetEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
return false;
}
target = targetEvent.TargetGettingInjected;
if (!EligibleEntity(target, EntityManager, component))
return false;
// The target event gets priority for the overriden message.
if (targetEvent.InjectMessageOverride != null)
msgFormat = targetEvent.InjectMessageOverride;
else if (selfEvent.InjectMessageOverride != null)
msgFormat = selfEvent.InjectMessageOverride;
else if (target == user)
msgFormat = "hypospray-component-inject-self-message";
// Sunrise-Start
if (!InjectionFailureCheck(entity, target, user, out var hypoSpraySoln, out var targetSoln, out var targetSolution, out var returnValue)
|| hypoSpraySoln == null
|| targetSoln == null
|| targetSolution == null)
return returnValue;
// Sunrise-End
_popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
if (target != user)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
// TODO: This should just be using melee attacks...
// meleeSys.SendLunge(angle, user);
}
_audio.PlayPvs(component.InjectSound, user);
// Medipens and such use this system and don't have a delay, requiring extra checks
// BeginDelay function returns if item is already on delay
if (delayComp != null)
_useDelay.TryResetDelay((uid, delayComp));
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
RaiseLocalEvent(target, ref ev);
// same LogType as syringes...
_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
return true;
}
private bool TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
{
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
out var solution) || solution.AvailableVolume == 0)
{
return false;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
solution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(
Loc.GetString("injector-component-target-is-empty-message",
("target", Identity.Entity(target, EntityManager))),
entity.Owner, user);
return false;
}
// Sunrise-Start
if (entity.Comp.FilterPoison)
{
var hasInvalidReagents = HasInvalidReagents(targetSolution.Comp.Solution, MedicineReagentGroup, _prototypeManager);
if (hasInvalidReagents)
{
_popup.PopupEntity(Loc.GetString("hypospray-invalid-reagents-message",
("target", Identity.Entity(target, EntityManager))),
entity.Owner,
user);
return false;
}
}
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
// Sunrise-End
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
{
return false;
}
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
("amount", removedSolution.Volume),
("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
return true;
}
private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
// But this is 14, we dont do what SS13 does just because SS13 does it.
return component.OnlyAffectsMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
// Sunrise-Start
private bool InjectionFailureCheck(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user, out Entity<SolutionComponent>? hypoSpraySoln, out Entity<SolutionComponent>? targetSoln, out Solution? targetSolution, out bool returnValue)
{
hypoSpraySoln = null;
targetSoln = null;
targetSolution = null;
returnValue = false;
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
returnValue = true;
return false;
}
if (!_solutionContainers.TryGetInjectableSolution(target, out targetSoln, out targetSolution))
{
_popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
returnValue = false;
return false;
}
return true;
}
// Sunrise-End
}