# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
116 lines
4 KiB
C#
116 lines
4 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void InitializeCartridge()
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{
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base.InitializeCartridge();
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SubscribeLocalEvent<CartridgeAmmoComponent, ExaminedEvent>(OnCartridgeExamine);
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SubscribeLocalEvent<CartridgeAmmoComponent, DamageExamineEvent>(OnCartridgeDamageExamine);
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SubscribeLocalEvent<HitScanCartridgeAmmoComponent, ExaminedEvent>(OnHitScanCartridgeExamine);
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SubscribeLocalEvent<HitScanCartridgeAmmoComponent, DamageExamineEvent>(OnHitScanCartridgeDamageExamine);
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}
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private void OnHitScanCartridgeDamageExamine(EntityUid uid, HitScanCartridgeAmmoComponent component, ref DamageExamineEvent args)
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{
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var damageSpec = GetHitscanDamage(component.Prototype);
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if (damageSpec == null)
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return;
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var shotCount = 1;
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var shootModifier = ShootModifier.None;
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var hitScanPrototype = _proto.Index<HitscanPrototype>(component.Prototype);
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if (hitScanPrototype.ShootModifier == ShootModifier.Split)
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{
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shotCount = hitScanPrototype.SplitCount;
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shootModifier = ShootModifier.Split;
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}
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else if (hitScanPrototype.ShootModifier == ShootModifier.Spread)
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{
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shotCount = hitScanPrototype.SpreadCount;
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shootModifier = ShootModifier.Spread;
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}
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_damageExamine.AddDamageExamineWithModifier(args.Message, damageSpec, shotCount, shootModifier, Loc.GetString("damage-hitscan"));
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}
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private DamageSpecifier? GetHitscanDamage(string proto)
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{
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if (!ProtoManager.TryIndex<HitscanPrototype>(proto, out var hitscanProto))
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return null;
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return hitscanProto.Damage ?? null;
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}
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private void OnHitScanCartridgeExamine(EntityUid uid, HitScanCartridgeAmmoComponent component, ExaminedEvent args)
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{
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if (component.Spent)
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{
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args.PushMarkup(Loc.GetString("gun-cartridge-spent"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("gun-cartridge-unspent"));
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}
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}
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private void OnCartridgeDamageExamine(EntityUid uid, CartridgeAmmoComponent component, ref DamageExamineEvent args)
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{
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var damageSpec = GetProjectileDamage(component.Prototype);
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if (damageSpec == null)
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return;
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var shotCount = 1;
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var shootModifier = ShootModifier.None;
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var prototype = _proto.Index<EntityPrototype>(component.Prototype);
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if (prototype.TryGetComponent<ProjectileSpreadComponent>(out var ammoSpreadComp, _componentFactory))
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{
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shotCount = ammoSpreadComp.Count;
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shootModifier = ShootModifier.Spread;
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}
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_damageExamine.AddDamageExamineWithModifier(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), shotCount, shootModifier, Loc.GetString("damage-projectile"));
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}
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private DamageSpecifier? GetProjectileDamage(string proto)
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{
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if (!ProtoManager.TryIndex<EntityPrototype>(proto, out var entityProto))
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return null;
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if (entityProto.Components
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.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
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{
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var p = (ProjectileComponent) projectile.Component;
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if (!p.Damage.Empty)
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{
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return p.Damage * Damageable.UniversalProjectileDamageModifier;
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}
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}
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return null;
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}
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private void OnCartridgeExamine(EntityUid uid, CartridgeAmmoComponent component, ExaminedEvent args)
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{
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if (component.Spent)
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{
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args.PushMarkup(Loc.GetString("gun-cartridge-spent"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("gun-cartridge-unspent"));
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}
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}
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}
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