fish-station/Content.Shared/Construction
Vigers Ray d791eb37bd Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Server/Entry/IgnoredComponents.cs
#	Content.Shared/Access/Systems/SharedIdCardSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.ChamberMagazine.cs
#	Resources/Locale/en-US/_strings/atmos/atmos-pipe-layers.ftl
#	Resources/Locale/en-US/_strings/chat/highlights.ftl
#	Resources/Locale/en-US/_strings/implant/chameleon-controller.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/absinthe.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/mirror.yml
#	Resources/Prototypes/Entities/Structures/cryogenic_sleep_unit.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/cburn.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Structures/Doors/secret_door.rsi/assembly.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/closed.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/closing.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/meta.json
#	Resources/Textures/Structures/Doors/secret_door.rsi/open.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/opening.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
#	Resources/migration.yml
2025-06-04 13:39:57 +03:00
..
Components Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
Conditions Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756) 2025-04-20 22:57:53 +10:00
EntitySystems Cleanup AnchorableSystem (#37753) 2025-05-24 17:05:09 +02:00
NodeEntities Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Serialization Construction graph improvements (#17960) 2023-07-13 20:23:52 +10:00
Steps фиксы апстрима 2025-05-04 23:21:09 +03:00
ConstructionGraphEdge.cs Use construction graphs for hacking protections (#20265) 2023-10-05 19:15:03 -08:00
ConstructionGraphNode.cs Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
ConstructionGuide.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Enums.cs Replace SpriteStateChange construction action with AppearanceChange (#15914) 2023-04-30 07:04:31 +10:00
Events.cs Статистика конца раунда (#239) 2024-07-25 02:01:01 +03:00
IGraphAction.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IGraphCondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IGraphNodeEntity.cs Construction graph improvements (#17960) 2023-07-13 20:23:52 +10:00
IGraphTransform.cs Construction graph improvements (#17960) 2023-07-13 20:23:52 +10:00
MachineDeconstructedEvent.cs stasis bed and microwave qol(#21572) 2023-11-10 23:42:59 -07:00
MachinePartSystem.cs Add support for printing reagents in lathes (#30476) 2024-08-01 14:15:05 +10:00
PartAssemblySystem.cs Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
SharedCanBuildWindowOnTopComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedConstructionSystem.cs Cleanup remaining MapGridComponent.GetAnchoredEntities(MapCoordinates) uses (#37729) 2025-05-22 21:42:47 -04:00
SharedFlatpackSystem.cs Фикс упаковщика 2025-01-04 08:26:08 +03:00