fish-station/Content.Shared/GameObjects
komunre 2172d00409
Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
..
Components Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
EntitySystemMessages Adds disarm action (#2950) 2021-01-09 20:31:34 +01:00
EntitySystems Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
Verbs Add "Begin Deconstruction" verb, unfinished particle accelerator bits will tell you how to finish them (#2706) 2020-12-08 11:53:37 +01:00
ContentNetIDs.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
DrawDepth.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00