fish-station/Content.Server/Morgue/MorgueSystem.cs
2022-07-14 09:11:59 +10:00

94 lines
3.3 KiB
C#

using Content.Server.Morgue.Components;
using Content.Shared.Morgue;
using Content.Shared.Examine;
using Robust.Server.GameObjects;
using Content.Server.Popups;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Storage;
namespace Content.Server.Morgue;
public sealed partial class MorgueSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MorgueComponent, ExaminedEvent>(OnExamine);
}
/// <summary>
/// Handles the examination text for looking at a morgue.
/// </summary>
private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
if (!args.IsInDetailsRange)
return;
if (appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-body-has-soul"));
else if (appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-body-has-no-soul"));
else if (appearance.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-has-contents"));
else
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-empty"));
}
/// <summary>
/// Updates data periodically in case something died/got deleted in the morgue.
/// </summary>
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null)
{
if (!Resolve(uid, ref morgue, ref storage))
return;
var hasMob = false;
var hasSoul = false;
foreach (var ent in storage.Contents.ContainedEntities)
{
if (!hasMob && HasComp<SharedBodyComponent>(ent))
hasMob = true;
if (!hasSoul && TryComp<ActorComponent?>(ent, out var actor) && actor.PlayerSession != null)
hasSoul = true;
}
if (TryComp<AppearanceComponent>(uid, out var app))
{
app.SetData(MorgueVisuals.HasMob, hasMob);
app.SetData(MorgueVisuals.HasSoul, hasSoul);
}
}
/// <summary>
/// Handles the periodic beeping that morgues do when a live body is inside.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var comp in EntityQuery<MorgueComponent>())
{
comp.AccumulatedFrameTime += frameTime;
CheckContents(comp.Owner, comp);
if (comp.AccumulatedFrameTime < comp.BeepTime)
continue;
comp.AccumulatedFrameTime -= comp.BeepTime;
if (comp.DoSoulBeep && TryComp<AppearanceComponent>(comp.Owner, out var appearance) &&
appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
{
SoundSystem.Play(comp.OccupantHasSoulAlarmSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner);
}
}
}
}