fish-station/Resources/Prototypes
20kdc 20d60ed5d0
Add meat spike accepting humans, names meat after the source (#2390)
* Add Butcherable component to humans.

...What?

* Meat from a meat spike is now named after the source

Note: This doesn't propagate to burgers (add a component maybe)
2020-10-29 13:42:25 +01:00
..
AccessLevels Access lock lockers and add some more access types (#2389) 2020-10-26 23:32:55 +01:00
Atmospherics Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Body Remove plural property from body parts (#2294) 2020-10-19 09:06:50 +02:00
Catalog Fill lockers with stuff (#2427) 2020-10-29 11:21:38 +01:00
Damage Tweaks damage types and classes (#1969) 2020-08-31 19:11:22 +02:00
Entities Add meat spike accepting humans, names meat after the source (#2390) 2020-10-29 13:42:25 +01:00
Hydroponics Botany (#2357) 2020-10-26 23:19:46 +01:00
Reagents Botany (#2357) 2020-10-26 23:19:46 +01:00
Recipes Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Roles Add Botanist, Warden, Quartermaster and Chaplain (#2402) 2020-10-27 21:28:39 +01:00
Shaders Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
SoundCollections Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Tiles TABLE TIME LET'S GET ITTTTTTT (#2141) 2020-09-29 16:11:42 +02:00
bar_signs.yml Adds cyber sylph's 2020-08-23 14:48:20 -07:00
materials.yml Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
melee_weapon_animations.yml Re-organizing the prototypes folder (#1384) 2020-07-20 12:26:16 +02:00