28 lines
835 B
C#
28 lines
835 B
C#
using Content.Shared._Sunrise.CarpQueen;
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using Robust.Client.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client._Sunrise.CarpQueen;
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public sealed class CarpEggVisualizerSystem : VisualizerSystem<CarpEggComponent>
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, CarpEggComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.AppearanceData.TryGetValue(CarpEggVisuals.OverlayColor, out var obj))
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return;
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var color = (Color) obj;
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var sprite = args.Sprite;
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if (_sprite.LayerMapTryGet((uid, sprite), "overlay", out var layer, false))
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{
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_sprite.LayerSetColor((uid, sprite), layer, color);
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}
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}
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}
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