fish-station/Content.Server/_Sunrise/CarpQueen/CarpQueenSystem.cs
2025-12-25 20:17:55 +03:00

237 lines
8.6 KiB
C#

using System.Numerics;
using Content.Server.NPC;
using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems;
using Content.Server.Popups;
using Content.Server.Chat.Systems;
using Content.Shared._Sunrise.CarpQueen;
using Content.Shared.Pointing;
using Content.Shared.Random.Helpers;
using Content.Shared.Dataset;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.RatKing;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Damage;
namespace Content.Server._Sunrise.CarpQueen;
public sealed class CarpQueenSystem : SharedCarpQueenSystem
{
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly HTNSystem _htn = default!;
[Dependency] private readonly CarpEggSystem _carpEggs = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CarpQueenComponent, CarpQueenSummonActionEvent>(OnSummon);
SubscribeLocalEvent<CarpQueenComponent, AfterPointedAtEvent>(OnPointedAt);
SubscribeLocalEvent<CarpQueenServantComponent, ComponentShutdown>(OnServantShutdown);
}
protected override void OnStartup(EntityUid uid, CarpQueenComponent component, ComponentStartup args)
{
base.OnStartup(uid, component, args);
if (TryComp<HungerComponent>(uid, out var hunger))
component.LastObservedHunger = _hunger.GetHunger(hunger);
}
private void OnSummon(EntityUid uid, CarpQueenComponent component, CarpQueenSummonActionEvent args)
{
if (args.Handled)
return;
if (component.ArmyMobSpawnOptions.Count == 0)
return;
// Limit total eggs + servants to MaxArmySize. Prune invalid references first.
var toRemoveServants = new List<EntityUid>();
var aliveServants = 0;
foreach (var s in component.Servants)
{
if (!Exists(s))
{
toRemoveServants.Add(s);
continue;
}
if (TryComp<MobStateComponent>(s, out var mobState) && mobState.CurrentState == MobState.Dead)
continue;
aliveServants++;
}
foreach (var rem in toRemoveServants)
component.Servants.Remove(rem);
var toRemoveEggs = new List<EntityUid>();
foreach (var e in component.Eggs)
{
if (!Exists(e))
toRemoveEggs.Add(e);
}
foreach (var rem in toRemoveEggs)
component.Eggs.Remove(rem);
var eggsCount = component.Eggs.Count;
if (aliveServants + eggsCount >= component.MaxArmySize)
{
_popup.PopupEntity(Loc.GetString("carp-queen-max-army", ("amount", component.MaxArmySize)), uid, uid);
return;
}
// Hunger cost like Rat King
if (!TryComp<HungerComponent>(uid, out var hungerComp))
return;
if (_hunger.GetHunger(hungerComp) < component.HungerPerSummon)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return;
}
args.Handled = true;
_hunger.ModifyHunger(uid, -component.HungerPerSummon, hungerComp);
// Spawn egg instead of immediate servant
var egg = Spawn("MobCarpEgg", Transform(uid).Coordinates);
var eggComp = EnsureComp<CarpEggComponent>(egg);
eggComp.Queen = uid;
Dirty(egg, eggComp);
component.Eggs.Add(egg);
// Trigger hatch check now that queen is assigned (covers tiles already containing liquid/FloorWater)
_carpEggs.RequestHatchCheck(egg);
_popup.PopupEntity(Loc.GetString("carp-queen-summon-popup"), uid, uid);
}
private void OnServantShutdown(EntityUid uid, CarpQueenServantComponent servant, ComponentShutdown args)
{
if (servant.Queen == null || !TryComp(servant.Queen.Value, out CarpQueenComponent? queen))
return;
queen.Servants.Remove(uid);
}
private void OnPointedAt(EntityUid uid, CarpQueenComponent component, ref AfterPointedAtEvent args)
{
if (component.CurrentOrder != CarpQueenOrderType.Kill)
return;
var target = args.Pointed;
if (!Exists(target))
return;
// Accept any living mob (players or AI). Ignore objects.
var valid = false;
if (TryComp<MobStateComponent>(target, out var mobState))
valid = mobState.CurrentState != MobState.Dead;
else if (HasComp<NpcFactionMemberComponent>(target))
valid = true;
else if (HasComp<ActorComponent>(target))
valid = true;
if (!valid)
return;
foreach (var servant in component.Servants)
{
// Skip if servant is being deleted or doesn't exist
if (TerminatingOrDeleted(servant))
continue;
if (TryComp<CarpServantMemoryComponent>(servant, out var memory))
{
var exception = EnsureComp<FactionExceptionComponent>(servant);
if (_npcFaction.IsIgnored((servant, exception), target))
_npcFaction.UnignoreEntity((servant, exception), target);
if (memory.RememberedFriends.Remove(target))
Dirty(servant, memory);
if (memory.ForbiddenTargets.Remove(target))
Dirty(servant, memory);
}
_npc.SetBlackboard(servant, NPCBlackboard.CurrentOrderedTarget, target);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Small self-heal when hunger increases (i.e., when eating).
var query = EntityQueryEnumerator<CarpQueenComponent, HungerComponent>();
while (query.MoveNext(out var uid, out var queen, out var hunger))
{
var current = _hunger.GetHunger(hunger);
if (current > queen.LastObservedHunger)
{
var delta = current - queen.LastObservedHunger;
var heal = MathF.Min(delta * queen.HealPerHunger, queen.MaxHealPerTick);
if (heal > 0f)
{
var spec = new DamageSpecifier();
spec.DamageDict["Blunt"] = -heal / 2f;
spec.DamageDict["Slash"] = -heal / 2f;
spec.DamageDict["Heat"] = 0f; // leave as 0; can be adjusted later
_damageable.TryChangeDamage(uid, spec, true, false);
}
}
queen.LastObservedHunger = current;
}
}
public override void UpdateServantNpc(EntityUid uid, CarpQueenOrderType orderType)
{
base.UpdateServantNpc(uid, orderType);
// Only update if this is actually a servant (has CarpQueenServantComponent)
if (!TryComp<CarpQueenServantComponent>(uid, out var servant) || servant.Queen == null || !Exists(servant.Queen.Value))
return;
if (!TryComp<HTNComponent>(uid, out var htn))
return;
if (htn.Plan != null)
_htn.ShutdownPlan(htn);
// Servant always follows queen and executes her commands
_npc.SetBlackboard(uid, NPCBlackboard.FollowTarget, new EntityCoordinates(servant.Queen.Value, Vector2.Zero));
// Configure order and follow distances as requested (close follow ~1 tile)
// Convert CarpQueenOrderType to RatKingOrderType for HTN compatibility
var ratKingOrder = SharedCarpQueenSystem.ConvertToRatKingOrder(orderType);
_npc.SetBlackboard(uid, NPCBlackboard.CurrentOrders, ratKingOrder);
_npc.SetBlackboard(uid, "FollowCloseRange", 1.0f);
_npc.SetBlackboard(uid, "FollowRange", 1.5f);
_htn.Replan(htn);
}
public override void DoCommandCallout(EntityUid uid, CarpQueenComponent component)
{
base.DoCommandCallout(uid, component);
if (!component.OrderCallouts.TryGetValue(component.CurrentOrder, out var datasetId) ||
!PrototypeManager.TryIndex<LocalizedDatasetPrototype>(datasetId, out var datasetPrototype))
return;
var msg = Random.Pick(datasetPrototype);
_chat.TrySendInGameICMessage(uid, msg, InGameICChatType.Speak, true);
}
}