fish-station/Content.Server/_Sunrise/Pacificator/PacificatorSystems.cs
2025-01-06 00:09:27 +03:00

320 lines
11 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Audio;
using Content.Server.Power.Components;
using Content.Shared._Sunrise.Pacificator;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Database;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server._Sunrise.Pacificator;
public sealed class PacificatorSystems : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PacificatorComponent, ComponentInit>(OnCompInit);
SubscribeLocalEvent<PacificatorComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<PacificatorComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<PacificatorComponent, SwitchGeneratorMessage>(
OnSwitchGenerator);
}
private void OnInteractHand(EntityUid uid, Pacificator.PacificatorComponent component, InteractHandEvent args)
{
ApcPowerReceiverComponent? powerReceiver = default!;
if (!Resolve(uid, ref powerReceiver))
return;
// Do not allow opening UI if broken or unpowered.
if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
return;
_uiSystem.TryOpenUi(uid, PacificatorUiKey.Key, args.User);
component.NeedUIUpdate = true;
}
private void OnComponentShutdown(EntityUid uid, Pacificator.PacificatorComponent component, ComponentShutdown args)
{
foreach (var pacifiedEntity in component.PacifiedEntities)
{
RemComp<PacifiedComponent>(pacifiedEntity);
component.PacifiedEntities.Remove(pacifiedEntity);
}
}
private void OnCompInit(Entity<Pacificator.PacificatorComponent> ent, ref ComponentInit args)
{
ApcPowerReceiverComponent? powerReceiver = null;
if (!Resolve(ent, ref powerReceiver, false))
return;
UpdatePowerState(ent, powerReceiver);
UpdateState((ent, ent.Comp, powerReceiver));
}
public void UpdateState(Entity<Pacificator.PacificatorComponent, ApcPowerReceiverComponent> ent)
{
var (uid, grav, powerReceiver) = ent;
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
_appearance.SetData(uid, PacificatorVisuals.Charge, grav.Charge, appearance);
if (_lights.TryGetLight(uid, out var pointLight))
{
_lights.SetEnabled(uid, grav.Charge > 0, pointLight);
_lights.SetRadius(uid, MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge), pointLight);
}
if (!grav.Intact)
{
MakeBroken((uid, grav), appearance);
}
else if (powerReceiver.PowerReceived < grav.IdlePowerUse)
{
MakeUnpowered((uid, grav), appearance);
}
else if (!grav.SwitchedOn)
{
MakeOff((uid, grav), appearance);
}
else
{
MakeOn((uid, grav), appearance);
}
}
private void MakeBroken(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Broken);
}
private void MakeUnpowered(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Unpowered, appearance);
}
private void MakeOff(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Off, appearance);
}
private void MakeOn(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, true);
_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.On, appearance);
}
private void OnSwitchGenerator(
EntityUid uid,
Pacificator.PacificatorComponent component,
SwitchGeneratorMessage args)
{
SetSwitchedOn(uid, args.Actor, component, args.On);
}
private void SetSwitchedOn(EntityUid uid, EntityUid actor, Pacificator.PacificatorComponent component, bool on,
ApcPowerReceiverComponent? powerReceiver = null)
{
if (!Resolve(uid, ref powerReceiver))
return;
_adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{actor:player} set ${ToPrettyString(uid):target} to {(on ? "on" : "off")}");
component.SwitchedOn = on;
UpdatePowerState(component, powerReceiver);
component.NeedUIUpdate = true;
}
private static void UpdatePowerState(
Pacificator.PacificatorComponent component,
ApcPowerReceiverComponent powerReceiver)
{
powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
}
private void UpdateUI(Entity<Pacificator.PacificatorComponent, ApcPowerReceiverComponent> ent, float chargeRate)
{
var (_, component, powerReceiver) = ent;
if (!_uiSystem.IsUiOpen(ent.Owner, PacificatorUiKey.Key))
return;
var chargeTarget = chargeRate < 0 ? 0 : component.MaxCharge;
short chargeEta;
var atTarget = false;
if (MathHelper.CloseTo(component.Charge, chargeTarget))
{
chargeEta = short.MinValue; // N/A
atTarget = true;
}
else
{
var diff = chargeTarget - component.Charge;
chargeEta = (short) Math.Abs(diff / chargeRate);
}
var status = chargeRate switch
{
> 0 when atTarget => PacificatorPowerStatus.FullyCharged,
< 0 when atTarget => PacificatorPowerStatus.Off,
> 0 => PacificatorPowerStatus.Charging,
< 0 => PacificatorPowerStatus.Discharging,
_ => throw new ArgumentOutOfRangeException()
};
var state = new GeneratorState(
component.SwitchedOn,
(byte) (component.Charge * 255),
status,
(short) Math.Round(powerReceiver.PowerReceived),
(short) Math.Round(powerReceiver.Load),
chargeEta
);
_uiSystem.SetUiState(
ent.Owner,
PacificatorUiKey.Key,
state);
component.NeedUIUpdate = false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<Pacificator.PacificatorComponent, ApcPowerReceiverComponent>();
while (query.MoveNext(out var uid, out var pacificator, out var powerReceiver))
{
var ent = (uid, pacificator, powerReceiver);
if (!pacificator.Intact)
continue;
// Calculate charge rate based on power state and such.
// Negative charge rate means discharging.
float chargeRate;
if (pacificator.SwitchedOn)
{
if (powerReceiver.Powered)
{
chargeRate = pacificator.ChargeRate;
}
else
{
// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
var receiving = powerReceiver.PowerReceived;
var mainSystemPower = Math.Max(0, receiving - pacificator.IdlePowerUse);
var ratio = 1 - mainSystemPower / (pacificator.ActivePowerUse - pacificator.IdlePowerUse);
chargeRate = -(ratio * pacificator.ChargeRate);
}
}
else
{
chargeRate = -pacificator.ChargeRate;
}
var active = pacificator.Active;
var lastCharge = pacificator.Charge;
pacificator.Charge = Math.Clamp(pacificator.Charge + frameTime * chargeRate, 0, pacificator.MaxCharge);
if (chargeRate > 0)
{
// Charging.
if (MathHelper.CloseTo(pacificator.Charge, pacificator.MaxCharge) && !pacificator.Active)
{
pacificator.Active = true;
}
}
else
{
// Discharging
if (MathHelper.CloseTo(pacificator.Charge, 0) && pacificator.Active)
{
pacificator.Active = false;
}
}
var updateUI = pacificator.NeedUIUpdate;
if (!MathHelper.CloseTo(lastCharge, pacificator.Charge))
{
UpdateState(ent);
updateUI = true;
}
if (updateUI)
UpdateUI(ent, chargeRate);
if (active != pacificator.Active)
{
if (!pacificator.Active)
{
foreach (var pacifiedEntity in pacificator.PacifiedEntities)
{
RemComp<PacifiedComponent>(pacifiedEntity);
pacificator.PacifiedEntities.Remove(pacifiedEntity);
}
}
}
UpdatePacified((ent.uid, ent.pacificator));
}
}
private void UpdatePacified(Entity<Pacificator.PacificatorComponent> ent)
{
if (ent.Comp.NextTick > _timing.CurTime)
return;
ent.Comp.NextTick += ent.Comp.RefreshCooldown;
if (!ent.Comp.Active)
return;
var coords = Transform(ent.Owner).Coordinates;
var entities = _lookup.GetEntitiesInRange<HumanoidAppearanceComponent>(coords, ent.Comp.Range);
foreach (var entityUid in entities)
{
if (ent.Comp.PacifiedEntities.Contains(entityUid))
continue;
EnsureComp<PacifiedComponent>(entityUid);
ent.Comp.PacifiedEntities.Add(entityUid);
}
var entitiesToRemove = new HashSet<Entity<HumanoidAppearanceComponent>>();
foreach (var pacifiedEntity in ent.Comp.PacifiedEntities)
{
if (entities.Contains(pacifiedEntity))
continue;
RemComp<PacifiedComponent>(pacifiedEntity);
entitiesToRemove.Add(pacifiedEntity);
}
foreach (var entityToRemove in entitiesToRemove)
{
ent.Comp.PacifiedEntities.Remove(entityToRemove);
}
}
}