fish-station/Content.Server/Atmos
2020-09-22 15:40:04 +02:00
..
Reactions Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
AtmosCommands.cs Atmos debug helpers (#2108) 2020-09-21 01:13:17 +02:00
AtmosHelpers.cs Fire damage (#2024) 2020-09-09 17:03:27 +02:00
EntityNetworkUtils.cs Adds atmos (#1389) 2020-08-02 20:08:20 +02:00
ExcitedGroup.cs Improves atmos even more. 2020-09-04 17:40:44 +02:00
FireEvent.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
GasMixture.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
HighPressureMovementController.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Hotspot.cs Gas overlay chunking (#1678) 2020-08-17 16:12:21 +02:00
IGridAtmosphereComponent.cs Merge branch 'master' into 2020-08-19-firelocks 2020-09-06 16:56:43 +02:00
ITemperatureExpose.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
TileAtmosInfo.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
TileAtmosphere.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00