Билд проекта Fish Station (Рыбья Станция) в игре Space Station 14.
Find a file
Partmedia 6835e6b4aa
Adjust TEG efficiency curve, remove heat transfer limit (#29050)
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.

People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.

With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).

If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
2024-06-15 14:05:57 -07:00
.github Update rules (#28452) 2024-06-05 19:59:22 -04:00
.run Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
.vscode Adds a vscode launch option for starting the client in the compatibility renderer (#22904) 2023-12-23 19:42:14 -08:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Fix IComponentFactory mock in benchmark (#29015) 2024-06-15 16:42:25 +10:00
Content.Client Make firelock warning light not require power and add a PointLight (#29024) 2024-06-15 11:17:16 -04:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Give jobs & antags prototypes a guide field (#28614) 2024-06-06 05:05:58 -07:00
Content.MapRenderer Update component query benchmarks (#27967) 2024-05-19 11:55:10 +10:00
Content.Packaging Ensure packager creates a release folder (#28426) 2024-06-08 20:33:51 +10:00
Content.PatreonParser Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Replay Add reckless replay load button (#26212) 2024-03-18 18:31:36 +11:00
Content.Server Adjust TEG efficiency curve, remove heat transfer limit (#29050) 2024-06-15 14:05:57 -07:00
Content.Server.Database SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-06-09 14:58:10 -04:00
Content.Shared CVarify meteor behavior (#29030) 2024-06-15 10:03:20 -04:00
Content.Shared.Database Adds logging for refunds (#26274) 2024-03-19 19:46:03 -07:00
Content.Tests Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.YAMLLinter Update component query benchmarks (#27967) 2024-05-19 11:55:10 +10:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Resources Automatic changelog update 2024-06-15 17:52:01 +00:00
RobustToolbox@2fa83181e2 Update submodule to 225.0.0 (#29016) 2024-06-15 17:18:48 +10:00
Tools Shut up a child throwing a tantrum (#28538) 2024-06-03 03:05:18 +02:00
.editorconfig Add trailing comments on multiline lists - editorconfig. (#28922) 2024-06-14 12:10:41 +10:00
.envrc Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-09 16:40:17 -07:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
Directory.Packages.props Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
flake.lock Update to nixpkgs 24.05 (#28529) 2024-06-02 15:49:31 -04:00
flake.nix Update to nixpkgs 24.05 (#28529) 2024-06-02 15:49:31 -04:00
global.json .NET 8 compatibility (#22461) 2023-12-15 18:19:48 +01:00
LICENSE.TXT Happy new year! (#23343) 2024-01-02 14:28:02 +11:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
README.md Update README.md (#25067) 2024-02-09 23:31:01 -05:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-12 01:02:41 +01:00
runclient.bat Remove useless line in runclient (#27701) 2024-05-06 01:16:12 +02:00
runserver.bat Use dotnet run for the run batch files instead of directly calling the exe (#27698) 2024-05-05 22:18:26 +02:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
shell.nix Bump nixpkgs rev (#25361) 2024-02-19 10:08:05 -08:00
SpaceStation14.sln Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SpaceStation14.sln.DotSettings Add live templates for networked data field, networked component and auto state component (#27906) 2024-05-12 10:36:46 -04:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.