fish-station/Resources/Prototypes/Objectives
Spanky ff01e13d24
Head of Security's Energy Magnum (and Warden's Energy Shotgun) (#40615)
* Energy magnum and projectile protos, locker fills, and traitor objective updates.

* Fix objective

* Objective and .rsi tweaks

* Rewrite item description.

* Remove energy shotgun self charging and decrease magnum disabler cost.

* Bring magnum disabler fire cost in line with regular disabler.

* Bunch of sprite improvements including charge status visuals.

* whoops

* Minor sprite edit for clarity

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-10-07 15:53:55 +00:00
..
base_objectives.yml THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
changeling.yml Base changeling objective(s) (#39562) 2025-08-11 19:13:27 +02:00
dragon.yml remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
ninja.yml remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
objectiveGroups.yml Head of Security's Energy Magnum (and Warden's Energy Shotgun) (#40615) 2025-10-07 15:53:55 +00:00
paradoxClone.yml Require traitors to maroon their objective no matter what (#35825) 2025-04-20 17:34:19 -04:00
stealTargetGroups.yml Head of Security's Energy Magnum (and Warden's Energy Shotgun) (#40615) 2025-10-07 15:53:55 +00:00
thief.yml Better thief objectives (#39867) 2025-09-18 13:09:44 -07:00
traitor.yml Head of Security's Energy Magnum (and Warden's Energy Shotgun) (#40615) 2025-10-07 15:53:55 +00:00
wizard.yml remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00