- fixes inhand sprite visibility - adds visible charge level - refactor sound recourse load, now you can specify fire sound from YAML - adds laser cannon - more powerful laser - adds new assets for cannon |
||
|---|---|---|
| .. | ||
| Hitscan | ||
| Projectile | ||
| RangedWeapon.cs | ||
- fixes inhand sprite visibility - adds visible charge level - refactor sound recourse load, now you can specify fire sound from YAML - adds laser cannon - more powerful laser - adds new assets for cannon |
||
|---|---|---|
| .. | ||
| Hitscan | ||
| Projectile | ||
| RangedWeapon.cs | ||