fish-station/Content.Client/GameObjects/Components
Paul Ritter 6a0aa9b72f
Singularity, Particle Accelerator & Radiation Collectors (#2169)
* basic radiation generator

* might need this

* thonk

* big thonk

* oop

* e

* werks

* sprite

* oopsy woopsy

* radiation

* clean up file

* makes it work, probably

* minor fixes

* resources

* progress on component

* this will no longer be necessary

* radiation go brrrr

* finally fix container issues

* out var

Co-authored-by: Remie Richards <remierichards@gmail.com>

* second out fix

* another out fix

Co-authored-by: Remie Richards <remierichards@gmail.com>

* switch case

* fix switch

* sound and improvements

* nullable

* basic containment field system

* ensure alignment

* fix beam placement logic

* field generation fully working

* fix potential crash

* working containment functionality

* extremely basic emitter functionality

* fix radiation panel naming

* emitter stuff

* oopsies

* fixes

* some fixes

* cleanup

* small fix and move emitter file

* add sprite resources for PA

* slight rework of the singulo
adds rads

* pushing for smugleaf :)

* added radiationpanels

* some fixes for the singulo

* containmentfield

* pa wip

* progress

* pa working

* emitter fix

* works :)

* ui works

* some work on ui & pa

* progress

* ui work & misc fixes

* GREYSCALE

* pa ui polish
containmentfieldgen rework

* singulo rework
added snapgrid

* getcomponent get out

* singulo rework
added collisiongroups underplating & passable

* yaml work:
- collision boxes
- singulo now unshaded

* no unlit

* misc changes

* pa wires

* add usability check

* nullable enable

* minor fix

* power need added

* reenables containment field energy drain
menu close button
singularity collider fix

* sprite replacement

* finished singulo pulling

* pjb fixes

* fixing sprites & minor adjustments

* decrease containmentfield power

* some yml adjustments

* unlit layers
singulogenerator

* singulogen

* everything works just not the powergetting on the pa
i wanna die

* Adds PA construction graphs, PA construction works

* Snap to grid parts when completing construction

* updated to newest master

* inb4 i work on power

* fixes upstream merge
adds power need to particleaccelerator

* properly implements power & apc power

* Emitters are now fancy.

* I have actually no idea how this happened.

* Give PA a wiring LayoutId

* PA is an acronym

* indicators
fixes hacking

* Singulo is a word you blasphemous IDE.

* Rewrite the PA.

* Fancy names for PA parts.

* Wiring fixes, strength wire cutting.

* fixes projectile & ignores components

* nullability errors

* fixes integration tests

Co-authored-by: unusualcrow <unusualcrow@protonmail.com>
Co-authored-by: L.E.D <10257081+unusualcrow@users.noreply.github.com>
Co-authored-by: Remie Richards <remierichards@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-28 19:19:47 +01:00
..
Access Removed LocalizationManager dependencies (#2059) 2020-09-16 23:55:50 +02:00
ActionBlocking The power of componentdependencies (#2211) 2020-10-13 21:51:54 +02:00
Actor Removed LocalizationManager dependencies (#2059) 2020-09-16 23:55:50 +02:00
Arcade Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Atmos Botany (#2357) 2020-10-26 23:19:46 +01:00
Body Add arguments to part and mechanism event methods (#2293) 2020-10-19 15:23:59 +02:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Cargo Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
CloningPod Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Construction Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Crayon Crayons (#2132) 2020-10-13 13:40:05 +02:00
Disposal Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Doors Merge branch 'master' into 2020-08-19-firelocks 2020-09-06 00:17:48 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
Gravity Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
HUD/Inventory Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
IconSmoothing Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
Instruments Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Interactable Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Items Add pulling taking up a hand (#2405) 2020-10-28 10:16:40 +01:00
Kitchen Readds Iconcomponent (#2142) 2020-09-28 20:53:47 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Mobs Fix mechanism events not being called properly, add test (#2279) 2020-10-17 12:26:39 +02:00
Movement Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Nutrition Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Observer Ghost Teleporting (#2071) 2020-10-16 20:36:20 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PDA Implement PDA ID lights (#2397) 2020-10-26 19:35:20 +01:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Storage Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Strap Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Suspicion Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Weapons Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
Wires Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
AcceptCloningBoundUserInterface.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DoAfterComponent.cs Fix DoAfters staying (#2222) 2020-10-10 22:43:07 +02:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs Fix the flashlight's power bar and status with no battery (#1862) 2020-08-23 13:19:40 +02:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LowWallComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
PlaceableSurfaceComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
RadiationCollectorVisualizer.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
ReinforcedWallComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ReinforcedWallVisualizer.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
StackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00