fish-station/Content.Server/GameObjects/Components/Singularity
20kdc 6a78c401bf
Singularity Fixes, Part 3 (#4105)
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
2021-06-03 00:55:50 -07:00
..
ContainmentFieldComponent.cs Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
ContainmentFieldConnection.cs Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
ContainmentFieldGeneratorComponent.cs Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
EmitterComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
ServerSingularityComponent.cs Singularity Fixes, Part 3 (#4105) 2021-06-03 00:55:50 -07:00
SingularityGenerator.cs Bring singularity back from the brink of "particles don't even hit" (#3963) 2021-05-23 21:14:15 -07:00
SinguloFoodComponent.cs Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00