fish-station/Content.Server/Objectives/Interfaces/IObjectiveCondition.cs
DrSmugleaf 15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00

43 lines
1.4 KiB
C#

using Content.Server.Mind;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Interfaces
{
// TODO refactor all of this to be ecs
public interface IObjectiveCondition : IEquatable<IObjectiveCondition>
{
/// <summary>
/// Returns a copy of the IObjectiveCondition which is assigned to the mind.
/// </summary>
/// <param name="mindId">Mind id to assign to.</param>
/// <param name="mind">Mind to assign to.</param>
/// <returns>The new IObjectiveCondition.</returns>
IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind);
/// <summary>
/// Returns the title of the condition.
/// </summary>
string Title { get; }
/// <summary>
/// Returns the description of the condition.
/// </summary>
string Description { get; }
/// <summary>
/// Returns a SpriteSpecifier to be used as an icon for the condition.
/// </summary>
SpriteSpecifier Icon { get; }
/// <summary>
/// Returns the current progress of the condition in % from 0 to 1.
/// </summary>
/// <returns>Current progress in %.</returns>
float Progress { get; }
/// <summary>
/// Returns a difficulty of the condition.
/// </summary>
float Difficulty { get; }
}
}